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Up and Running with iOS SDK

with Ron Lisle

Video: Welcome

Provides a quick first exposure to iOS development by stepping through the process of creating a simple tip calculation app, while introducing many iOS development terms and concepts.
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  1. 6m 56s
    1. Welcome
      1m 6s
    2. What you should know before watching this course
      1m 13s
    3. Using the exercise files
      1m 42s
    4. Exploring alternatives to native apps
      2m 55s
  2. 2m 22s
    1. Downloading and installing Xcode
    2. Enrolling in the Apple Developer Program (ADP)
      1m 38s
  3. 15m 0s
    1. Creating an Xcode project
      4m 29s
    2. Exploring the Xcode UI
      5m 7s
    3. Exploring the template-generated code
      3m 6s
    4. Exploring Xcode help
      2m 18s
  4. 25m 24s
    1. What we're going to do
      2m 8s
    2. Exploring Interface Builder
      2m 21s
    3. Creating the UI
      3m 24s
    4. Configuring UI items
      6m 25s
    5. Adding a background image
      4m 5s
    6. Dealing with different device sizes and device rotation
      7m 1s
  5. 7m 35s
    1. What we're going to do
      1m 16s
    2. How code interacts with UI elements
      1m 16s
    3. Creating IBOutlets for text fields and segmented control
      3m 22s
    4. Creating the IBAction for the segmented control
      1m 41s
  6. 5m 3s
    1. Initially showing the keyboard
      2m 58s
    2. Dismissing the keyboard
      2m 5s
  7. 33m 3s
    1. What we're going to do
      4m 22s
    2. Setting up for unit testing
      3m 10s
    3. Displaying the total amount
      6m 12s
    4. Displaying the tip amount
      1m 12s
    5. Converting the tip percent
      5m 31s
    6. Reading and converting the bill amount
      4m 36s
    7. Calculating the tip amount
      3m 57s
    8. Calculating the total amount
      3m 9s
    9. Reviewing what we've done so far
  8. 9m 25s
    1. Adding an icon to the app
      3m 0s
    2. Adding a launch image
      3m 40s
    3. iOS device differences
      2m 45s
  9. 8m 17s
    1. Signing your app
      2m 51s
    2. Running your app on a device
      2m 45s
    3. Submitting your app to the App Store
      2m 41s
  10. 15m 12s
    1. What if things don't work?
      1m 48s
    2. Debugging
      7m 19s
    3. Using the static analyzer and instruments
      2m 31s
    4. Beyond unit testing
      3m 34s
  11. 4m 28s
    1. What we've done
      1m 55s
    2. Next steps
      2m 33s

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Up and Running with iOS SDK
Video Duration: 0s 2h 12m Beginner


View Course Description

Creating an iOS application can seem daunting at first. It involves setting up an Apple Developer Account, and learning how to use Xcode and the iOS software development kit (SDK). But taken step-by-step, it's surprising how quickly you can start developing your first iOS app. Ron Lisle introduces you to the tools, terminology, and processes used in iOS development, as he guides you through creating a simple tip calculation application. Learn how to write the code that makes your app run, lay out and connect the user interface, and gather the assets you need to submit it to the App Store. Plus, find out how to install your app onto an iPhone, iPad, or iPod touch and test it to make sure it works.

Topics include:
  • Installing Xcode
  • Enrolling in the Apple Developer Program
  • Creating the UI
  • Connecting the UI to the code
  • Handling the keyboard
  • Displaying data
  • Performing calculations
  • Setting up unit testing
  • Implement the Objective-C code using TDD
  • Adding an icon and launch image for the app
  • Submitting to the App Store
  • Debugging


Hi. I'm Ron Lisle, and welcome to Up and Running with iOS SDK. iOS is the operating system that runs on Apple's iPhone, iPad, and iPod touch devices, and the iOS SDK, or software development kit is the set of tools that let you create apps to let to run on IOS. In this course, I'll show you how to set up your computer to develop an IOS app and walk you through building an app from concept to completion.

We'll take a look at how to lay out a user interface. How to write the code that makes the app work, and throughout the whole process, I'll show you how to write test to make sure your app stays on track. Then we'll see what it takes to get your app ready for the app store, with icons and launch images and testing it on a real device. IOS is an incredibly popular platform to develop for, and getting started is easy. So let's get Up and Running with iOS SDK.

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Course retiring soon

Up and Running with iOS SDK will be retired from the library on December 9, 2015. Training videos and exercise files will no longer be available, but the course will still appear in your course history and certificates of completion. For updated training, check out Programming for Non-Programmers: iOS 9 and Swift in the Online Training Library.

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