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In this course, author and educator Chris Mattia demonstrates how to use the Apple iBooks Author application to create and publish your own ebook, without extensive design or publishing experience.
Follow along with Chris as he assembles, refines, and publishes a dynamic and engaging ebook for distribution on the iPad using the iBooks app. The course demonstrates the process of adding all of the components of a dynamic ebook, including engaging text, images, audio, video, 3D models, and dynamic web content. It also shows how to customize the iBooks Author interface and leverage built-in templates to produce a beautifully designed and polished ebook. The course wraps up with a review of the iBookstore publishing process.
Now, let's begin working on our callout by manipulating some of these objects. Let's first start with the rounded rectangle. Go ahead and grab that object and drag it into the middle area of your page. The first thing we need to do is resize this object so that it's approximately 200 pixels wide by 280 pixels tall. And there's a couple of ways we can do this. The easiest is to simply make sure that your object is selected by clicking on it and then use the handle in the lower right-hand corner to click and drag. And as soon as you do, at text window pops up to show you the size of your object.
So we can click and drag this object until we get to our 200 pixels wide and then drag down until we get to 280 pixels high. Now it may take a little bit of maneuvering in order to get the file exactly right. If you can't get it exactly right, then the easiest thing to do is make sure that the image is still selected, then go to the Inspector, go over to the Metrics Inspector, and then you can go to the Size area and simply use the up and down arrows to dial in to the exact dimensions that you're looking for. You can then deselect the image by simply clicking off of it.
Let's go ahead and move the image down just a little bit so that we can then work with the rectangle. Now with the rectangle, what we want to do is drag that over until the left-hand edge aligns with the left edge of our rounded rectangle. And then we can use these center handles to drag the object into the correct size. Notice that it automatically snaps into the correct dimensions. We can then grab the top dimension and drag it down until we get our rectangle to be 200 pixels wide by 50 pixels high. Next, let's go ahead and work on the text box.
The text box needs to be 200 pixels wide--and I'll simply go over to the Metric Inspector and type that in: 200--and the height should be 320 pixels high. So, I'll type that in and hit Enter or Return on my keyboard and that creates the object to be at the exact size that we need. Now, for the condors picture, we're going to be going a couple of things here. The first thing is to go ahead and click on the image and then click and drag the lower right-hand corner and simply drag it down to a little bit smaller size.
We're going to fine-tune this later on once we get the rest of our callout built. We're also going to want to create a mask of our objects so we can get just the precise parts of this object the way that we want them. To create a mask, with the object selected, simply come up to your Formatting bar and click on this icon here. That's the Mask or Crop Selected Image. When you click on that, a small set of handles appears inside of your main image, and you can then adjust those handles so that you're getting just the area of the image that you want to have.
When you deselect, the rest of the outside of the image is cropped away. Again, we'll fine-tune this later after we get more of our image laid out. We're not going to worry about the three condors for right now, so let's go ahead and shrink that down a little bit by clicking on it and then simply dragging it down a little bit lower to give ourselves a little bit more room to work with. You can move multiple objects on the screen at one time if you click and drag across to select multiple objects and then you can drag those together as one unit.
The next part of manipulating our objects that we need to do is to get the correct stacking order of our objects, and we'll do that in the next movie.
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