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How do you present a technical design in a way that everyone can understand? Try PhotoView 360, which makes it possible to create photorealistic renderings and animations with SolidWorks Professional and Premium editions. In this course, Gabriel Corbett shows you how to transform a SolidWorks model into a fully rendered animation. Learn how to apply materials and textures (including transparency and reflectivity) to parts and assemblies, set up the environment with cameras and lights, and render a final realistic image. The last chapter shows how to animate your scene and output the final video to share with your coworkers or clients.
The final Rendered panel allows us to make some last minute changes to the rendering before we export the image to the file system. It's quite a powerful program and allows us to do quite a bit. First, let's take a look at statistics. You can see it took me 35 seconds to make that render, and I can expand out these windows to get a little more detail. I look at the frame settings, the render settings, memory, geometry, shading, buckets, a lot of information out there to get some good data, if we need to use this in the future. The most important thing that I see here is, how long did it take and what size is the image? But, if I'm making adjustments like a good, better, best or maximum render quality, these stats allow us to analyze the data a lot more to choose, if we want to use a higher level setting.
I can also go over here to compare and choose a couple images to look at, at the same. Or I can go to image processing and adjust some of the layers, or colors, of the image. I've got adjustments for red, for colors, for luminosity. I can really adjust all these things before I save that image out to a final format. If you don't want to use that, go ahead and turn it off. Up here at the top, I've got two options. I can output a final color output, or the alpha channel, either one of em, which is really handy. We can go back to the final color output. And then down here, I can load images into the viewer, or I can save out images.
At first, I'm going to go ahead and save this image. That's called R1 I was going to override the existing image here click on Save and I'm also going to say okay. Then I'm going to go over here to alpha output and save the same image out and this one I'm going to call R1A. I've already got a couple of copies in there but I'm just going to overwrite them if your doing it for the first time you'll just be writing them out as R1A. Click on Save, click OK we're good to go. At the end of the day, the final output of all these options will be a simple 2D image of your design. Although there are lots of options to choose from and various output adjustments, the basic controls are set up to generally produce a nice-looking render with very few changes.
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