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Solidworks has the ability to add material properties to parts while they are being designed. By adding in materials, we can get useful information like the mass of a part, we can run an FEA analysis using this material properties. However, we also get visual aspects of the material. Like color, texture and lighting characteristics. Additionally, we can add finishes to the part to change the look. All of these are very handy while working in Solidworks however as soon as we start up the PhotoView 360 application these become the surfaces that are rendered. Within Solidworks we can add in finishes on the part level or assembly level, however I always recommend going back to the individual parts and adding the finishes there.
To get started let's go ahead and open an assembly that we can work with. Go to File>Open or click on the Open icon at the top of the screen and I'm going to be going to Excercise Files>Chapter 1>1.1 and in that folder I've got an assembly called T1-WD1-20 and that's an assembly file and make sure your viewing assemblies down here you can do this quick filter here click on Assembly. Or you can click on the drop down here and choose Assembly. Make sure you're not choosing parts or drawings. Click on that and click on Open.
(NOISE) And if it asks you to rebuild the document just go ahead and click on Rebuild, and there we have it. So this is the watch assembly we're going to be working with throughout the course. It's got several different components. They are all different materials, and none of them really have been defined yet so we're going to be going through and adding materials and textures to the individual components that build up this assembly. First we're going to go through and add in the PhotoView 360 render engine. So come here to Tools>Add-ins> PhotoView 360 from the list.
And I'm going to chose the check mark on the left, as well as also on the right so make sure that we start it up every time the Solidworks opens up. Go ahead and click OK. And as soon as you do that you see on the top of the screen you see we now have a PhotoView 360 icon. If I click on that, you can see I get a bunch of different options here, and we're going to be going through those in the next several movies. We also have a new tab up here called Render Tools. If I click on that I get almost all of the same options available. So, the way PhotoView 360 works is it kind of distributes some of the characteristics that it needs throughout the application in Solidworks. So, over here on the left I can see that I've got a little beach ball.
This is the display manager. It will show the different colors that make up the model right now. Up here in the top of the screen, I can see, I can edit appearances and if I cancel that it will show up over here. If I click over here I can see different back-drops and scenes that you see in Solidworks, and over here on the right hand side I got another beach ball that I can come into and adjust appearances. I can adjust the scenes, the decals, the logos. All these different things. So several different ways to kind of get the same information or couple different ways to adjust it. Go back to the feature manager and you can see the individual parts.
If I want to work with any one of these individual parts, I can click on the part itself, it will highlight on the display window. And, go ahead and click on an Open Part. You can see the part opening up and we're ready to apply material. To render a scene we need to consider many items. First is material, then finishes, lighting scene and orientation. The render tools work with one click. However to get professional results we need to modify the inputs to get amazing results.
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