SolidWorks Rendering with PhotoView 360
Illustration by Richard Downs

SolidWorks Rendering with PhotoView 360

with Gabriel Corbett

Video: Making scene adjustments

Each scene has lights preset, however sometimes we need to add additional lights or modify the way lights are set up in the scene. In solars, we have access to all the lights in the scene as well as the other lights that we have already worked with previously. We can add and later modify any other lights and work with other setups, on the render tab. To do so, let's go ahead and click on the Scene and click on Background and Environment. If I right click on it, I can say" Edit scene" and you can see that I've got a lot of options here of how I can change the scene around. First off, is I can align the floor. I want to take a look at that, but before that, let's go ahead and open up the Preview Window, so I can see what's going to actually happen here.

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Watch the Online Video Course SolidWorks Rendering with PhotoView 360
1h 50m Intermediate Oct 29, 2013

Viewers: in countries Watching now:

How do you present a technical design in a way that everyone can understand? Try PhotoView 360, which makes it possible to create photorealistic renderings and animations with SolidWorks Professional and Premium editions. In this course, Gabriel Corbett shows you how to transform a SolidWorks model into a fully rendered animation. Learn how to apply materials and textures (including transparency and reflectivity) to parts and assemblies, set up the environment with cameras and lights, and render a final realistic image. The last chapter shows how to animate your scene and output the final video to share with your coworkers or clients.

Topics include:
  • Prepping the model
  • Applying materials and textures
  • Working with glass
  • Positioning the camera
  • Adding lighting
  • Rendering from multiple angles
  • Outputting an image
  • Animating your scene
Subjects:
3D + Animation CAD
Software:
SolidWorks
Author:
Gabriel Corbett

Making scene adjustments

Each scene has lights preset, however sometimes we need to add additional lights or modify the way lights are set up in the scene. In solars, we have access to all the lights in the scene as well as the other lights that we have already worked with previously. We can add and later modify any other lights and work with other setups, on the render tab. To do so, let's go ahead and click on the Scene and click on Background and Environment. If I right click on it, I can say" Edit scene" and you can see that I've got a lot of options here of how I can change the scene around. First off, is I can align the floor. I want to take a look at that, but before that, let's go ahead and open up the Preview Window, so I can see what's going to actually happen here.

Alright, so there's my preview, and we're going to work on the lights, but the alignment is very important because that's going to define how the lights are actually hitting the model. So if say I'm aligning it around the XY plane, for instance, you can see there is a light below it or if I flip it around, so its really going to change up how the model is set up, in the view is how the lights actually hit the object. You can see now that the lights are coming from the top, and that's flipped over on its side. So, that's important, you can rotate this around, so you get the right lighting on the object you're trying to light, in the correct orientation.

And same thing, I can do the little floor offset there, I can adjust that up or down, depending. I can even go to 0. Or I can go into the park if I wanted to, by actually offsetting up into the parts which actually look like it was inside the part or partially submerged or something like that, into maybe a piece of sand or something like that, you could do that as well so. a couple options there you can play with. Next thing is going to be under Advanced Tab. I can adjust the floor size. We've looked at that already a little bit. Rotation of the enviroment is important. Again, because the enviroment has some presetup lights.

But, what I want to do, is sometimes I want to have those lights shining on a different part of the model, to get reflections or to get kind of hotspots at different locations in that final image. So I might want to rotate that around to get kind of that true look that I'm looking for. And if I need, to I can always you know, kind of zoom in here to get it a little bit bigger on the screen, so I can see. What's going on with that rotation and those lights. Once you've got that looking pretty good, then you jump over your illumination. Background brightness, you can bump that up.

Really get like, a white background if you want or lower it down. Or you can go all the way down to 0 and get almost a completely black background, and the brightness of the rendering and I can bump this up to get a lot brighter image. How much light are we actually dumping on the scene, all these things affect that final render, so we have a lot of adjustments we can make. We can adjust the reflections as well. So internal reflections aren't really going to happen that much, if you have a black background. But if I bring that up a little bit, bring it up to 1.0 kind of back where we were, you might see some more reflections coming off the background or internally in the scene.

Once, it starts being looks the way you want. Click OK. You had the seen and really go back to final edit. Lights make the scene, there are some really nice lighting setups preloaded in (UNKNOWN). Here, we have the power to add, adjust and modify as needed.

There are currently no FAQs about SolidWorks Rendering with PhotoView 360.

 
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