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Table of Contents

Introduction

  1. Background Information
    Why Use Macromedia Flash MX?
    What's New in Macromedia Flash MX?
    Macromedia Flash MX as Project, Player, or Projector?
    File Types Associated with Macromedia Flash MX
    Caution: Player Required!
    Beyond Macromedia Flash MX
  2. Interface
    The Document Window
    The Timeline
    Docking and Undocking the Timeline
    The Layer Controls
    The Information Bar
    The Toolbox
    The Panels
    Undocking and Docking Panels
    Resizing Panels
    Expanding, Collapsing, Hiding, and Closing Panels
    Using the Panel Options Menu
    Creating and Saving Panel Sets
    Switching to Another Panel Set
    The Panels Defined
    Custom Keyboard Shortcuts
    Creating a New Shortcut Set
  3. Drawing and Color Tools
    Drawing Tools Explained
    Lines, Strokes, and Fills Explained
    Exercise 1: Drawing with the Pencil Tool
    Exercise 2: Modifying Lines
    Exercise 3: Using the Oval and Rectangle Tools
    Exercise 4: Using the Brush Tool
    Exercise 5: Modifying Strokes and Fills
    Exercise 6: Working with Multiple Objects
    Exercise 7: Grouping Objects
    What Is the Color Mixer Panel?
    Exercise 8: Creating Gradients
    Exercise 9: Drawing with the Pen Tool
    Exercise 10: Modifying Paths
  4. Animation Basics
    The Timeline
    Projects and Movies
    Exercise 1: Document Properties
    What Is a Keyframe?
    Keyframes in Macromedia Flash MX
    Exercise 2: Frame-by-Frame Animation with Keyframes
    Exercise 3: Onion Skinning
    Exercise 4: Understanding Frame Rate
    What Is the Frame Rate?
    Recommended Frame Rates
    Exercise 5: Inserting and Deleting Frames
    Exercise 6: Copying and Reversing Frames
    Exercise 7: Testing Movies
  5. Shape Tweening
    What Is Shape Tweening?
    Exercise 1: Shape Tweening Text
    Exercise 2: Shape Hinting
    Exercise 3: Multiple Shape Tweening
    Layer Properties Defined
    Exercise 4: Animating Gradients
  6. Symbols and Instances
    The Symbol and Instance Structure
    Symbol Naming Conventions
    Important Timeline Vocabulary Terms
    Exercise 1: Creating Graphic Symbols
    Exercise 2: Creating Symbol Instances
    Exercise 3: Editing Symbols
    Exercise 4: Editing Symbol Instances
    Color Styles
    Exercise 5: Animating Graphic Symbols
  7. Motion Tweening
    Shape Tweening Versus Motion Tweening
    Exercise 1: Basic Motion Tweening
    Exercise 2: Tweening Effects
    Exercise 3: Editing Multiple Frames
    Exercise 4: Using a Motion Guide
    Exercise 5: Exploding Text
    Motion Tweening Options and Limitations
  8. Bitmaps
    Benefits of Bitmaps
    Compression in Macromedia Flash MX
    Exercise 1: Importing and Compressing Bitmaps
    Exercise 2: Importing Bitmap Sequences
    Exercise 3: Converting Bitmaps to Vectors
    Exercise 4: Basic Masking
    Exercise 5: Animated Masks
    Exercise 6: Breaking Apart Bitmaps
    Exercise 7: Stroking a Bitmap
    Exercise 8: Combining Bitmaps and Vectors
  9. Buttons
    Button States
    Button Types
    Exercise 1: Rollover Buttons
    Exercise 2: Rollover Buttons with Text
    Exercise 3: Duplicating and Aligning Buttons
    Exercise 4: Adding Sound to Buttons
    Exercise 5: Invisible Buttons
  10. Movie Clips
    What Is a Movie Clip?
    Exercise 1: Creating a Movie Clip
    Exercise 2: Animated Graphic Symbols Versus Movie Clip Symbols
    Exercise 3: Creating an Animated Rollover Button
    Exercise 4: Animated Rollover Button in Action
  11. ActionScripting Basics
    Where Do I Place ActionScript?
    The Actions Panel Defined
    Exercise 1: Controlling the Timeline
    Interactivity and Actions: Events and Event Handlers
    Mouse Events
    Keyboard Events
    Movie Clip Events
    Time-Based Events
    Exercise 2: Controlling Movie Clips
    Exercise 3: The goto Action to Create a Slideshow
    Exercise 4: On Mouse Event: getURL
    What Are Scenes?
    Exercise 5: Targeting Scenes
    Exercise 6: Creating a Drop-Down Menu
    What Is loadMovie?
    Exercise 7: Loading Movies
  12. Working with Text
    Text Block Types
    Creating, Modifying, and Formatting Text
    Text Options in the Property Inspector
    Exercise 1: Working with Static Text and Device Fonts
    Embedded Fonts Versus Device Fonts
    Exercise 2: Loading Dynamic Text Fields Using External Files
    Exercise 3: Working with Dynamic Text and HTML
    Exercise 4: Scrollable Dynamic Text Fields
    Exercise 5: Working with Input Text
  13. Sound
    Exercise 1: Importing Sounds
    Exercise 2: Compressing Sound
    Exercise 3: Creating Background Sound with Sound Effects
    Modifying Sound Settings
    Exercise 4: Controlling Sound with On/Off Buttons
    Exercise 5: Compression Settings for Narration
    Exercise 6: Synchronizing Sound to Narration Cues
  14. Components and Forms
    What Are Components?
    Working with Components
    Exercise 1: Creating a Form
    Exercise 2: Configuring Components
    Exercise 3: Modifying Components
  15. Video
    Importing Video into Macromedia Flash MX
    Sorenson Spark Video Compression
    Exercise 1: Importing Video
    Exercise 2: Controlling Video with stop and go Actions
    Exercise 3: Controlling Video Targeting Frame Labels
    Exercise 4: Applying Effects to Video
    Exercise 5: Linking to QuickTime Video
    The QuickTime Dialog Box
    What Is Sorenson Squeeze?
  16. Publishing and Exporting
    What Types of Content Can Macromedia Flash MX Publish?
    Exercise 1: Macromedia Flash MX and HTML
    Exercise 2: Creating Projectors
    Exercise 3: Modifying Projectors with FSCommands
    To Publish or to Export?
    Exercise 4: Exporting Image Files
    More About the Publish Settings
    Flash Settings
    HTML Settings
    GIF Settings
    JPEG Settings
    PNG Settings
    QuickTime Settings
    Settings for Projector Files
    Top Tips for Optimizing Movies
  17. Putting It All Together
    Exercise 1: The Big Picture
    Exercise 2: Examining the Scenes
    Layer Management
    Exercise 3: Examining the Layers
    Library Organization
    Exercise 4: Investigating the Library
    Exercise 5: Using the Movie Explorer
    What Is a Preloader?
    Exercise 6: Building a Preloader
    Exercise 7: Printing from the Project File
    Exercise 8: Printing from the Macromedia Flash Player
    Exercise 9: Exporting the Scenes
    Exercise 10: Creating Draggable Movies
  18. Integration
    Importing Vector Files
    Exercise 1: Bringing Fireworks Editable Content into Flash
    Exercise 2: Bringing Fireworks Flattened Content into Flash
    Exercise 3: Importing FreeHand Content as Keyframes
    Exercise 4: Importing FreeHand Content as Scenes
    Exercise 5: Dreamweaver and Macromedia Flash MX
    Exercise 6: Illustrator and Macromedia Flash MX
    Exercise 7: Creating Accessible Content

Index