Welcome to the fourth edition of Designing Web Graphics. It's been more than four
years since the third edition hit the bookstores, and since then I have been overwhelmed
by the number of readers who have written to thank me for this book. Designing Web
Graphics is currently used by teachers at high schools, universities, and trade
colleges throughout the world. It has been translated into numerous languages and
is found on most professional web designers's desktops, as well as in the library
of thousands of non-professional web and design enthusiasts.
The Ever-Changing Web
When I first started writing about the Web in 1995, it was brand new and not that
many people yet knew about or used it. Then the boom times came, and lots of people
thought if they could just become a web designer that they would make a great deal
of money and retire rich and young .We're all living through the dot-bomb time right
now—the “humble” economy instead of the “new” economy
that was based on over-valued concepts and promises. Today's Web is much like the
old west after the bust of the Gold Rush.The Internet is littered with the remains
of failed mines (closed web sites), out-of-work '49ers (high-tech workers), and
bankrupt supporting companies (ISPs, hosting companies, backbone providers)—many
ironically centered in and around San Francisco, California, the epicenter of the
Gold Rush of 1849. The people who were in it for the quick buck have gone away,
and that's ultimately a good thing for those who are serious about this medium and
profession. The medium has a bad name right now because there were bad business
practices in place. The business practices of the dot-com boom age and the Web are
not tied; the Web is still growing and evolving at a steady pace and will continue
to do so. Its importance to our culture, economy, and community is still vital.
What compels me to stay devoted to this subject matter with as much passion and
energy as I had in 1995? The Web is a phenomenon on so many levels that I still
find myself awestruck by it. I am still amazed when someone from Europe or Asia
enters my guest book. I am still amazed that, as an individual using a little box
that shines back at me, I can communicate with others on a global level. I am still
amazed when I see a URL on a billboard, the side of a truck, or a T-shirt. I am
still amazed that the Web grew up to be such a big thing to so many people. I imagine
that at some point, I'll become jaded by the Web but, for the moment, I think it's
an exhilarating time to be alive and witnessing the emergence of this medium. I'm
an educator, and nothing pleases me more than to teach others. Teaching people about
the Web is not an easy task, however, because there are so many unfamiliar constraints
and rules. For me, designing for the Web is not about dogmatic ideas and rigid principles.
It's about harnessing the power of design to enhance ideas and communication. The
term “web site” is a bit of a misnomer because “web site”
can mean so many things. There are sites for educational, entertainment, commercial,
informational, vanity, and experimental purposes, as well as sites for a hybrid
of many purposes. How could you possibly apply the same rules to all these different
types of sites? I wouldn't presume to know the one “right” way to make
a site for all these different purposes. Instead, I believe that knowledge is power.
If I can share with you the knowledge about how to do things, the repercussions
of certain decisions and strategies, or the penalties of using certain technologies,
you can make decisions about what is right or wrong for your site. I've been creating
computer graphics for the past 19 years and have watched tools and computer hardware
come a long way. Even so, it's truly amazing how frustrating computers can be at
times and how much time can be eaten up by things that don't work right or by wrestling
with inefficient tools. My goal is to spare you some of the pain by sharing my favorite
tips, tools, and techniques, as well as the ever-present “gotchas” that
plague those of us doing this work. Don't forget that web design is still in its
infancy. Anyone who claims to be an expert has been doing this work for less than
a decade, which is a pretty short time in the scheme of things. My attitude is that
we are all new at this stuff, even those so-called “expert” folks. I
consider myself both a student and a teacher of web design. There's never been a
reason to understand file compression, navigational techniques, color palettes,
animation, and sound in one visual design discipline. And visual design should not
be entirely separated from information design and/or programming design. Great sites
work on all levels, not just visual design. The Web makes it possible and necessary
to combine many different disciplines at once, and it's one rare superhuman who
can do it all well. I hope this book is helpful to you. If it is, I have done my
job.
What's New in dwg.4
If you own an older edition of this book, you might be wondering what's new in this
edition and whether you should buy anew. For that reason, I thought it would be
valuable to share a list of what's new so you can make your decision easily and
decide if these new additions are of value to you.
- Web Aesthetics
- Establishing Goals
- Information Architecture
- Comping & Prototyping
- Accessibility Issues
- XHTML
- Creating Community
- Adding Programming Features
- Usability
- Getting Listed
Read the table of contents for more details
How dwg.4 Works
It's always tricky to write about Web design, because there are so many overlapping
principles and concepts. For example, tables can be used for layout and alignment,
or for cutting apart images to save on file size and downloading time. Teaching
about linked graphics and navigation involves both image creation techniques and
HTML or CGI. Sometimes, making the decision about which chapter to put with which
subject is difficult! For this reason, I have intentionally structured this book
so that readers can approach it in a nonlinear manner. Whenever a subject is mentioned
in more than one chapter, it is clearly noted.
Those who use the Web for information often wonder if they need to buy a book, when
so much information is available for free right on the Web. Indeed, the Web is an
invaluable resource, and this book is not meant to be a substitute for it. Few will
dispute the advantages to having all the information you need in a compact, transportable,
and easy-to-read format. Books have not lost their importance in the age of networked
information, but must work in tandem with electronic resources to be as effective
as possible.
Although it might be possible to read or skim this book in a single day, the information
inside is far too overwhelming to absorb in a single sitting. It took me many months
to write this third edition. Even with that many months, I could not have possibly
understood the task at hand without many more years of experience under my belt
as a computer graphics artist and teacher. The task of collecting all this information
in one place is enormous and, frankly, never feels finished. The Web changes and
evolves constantly, but once the ink is dry on this book's pages, it will forever
be there.
That's why there are many references to outside information sources in this book.
Everything from other URLs, other books, magazines, conferences, newsgroups, mailing
lists, and CD-ROMs are offered as support resources whenever a new subject is touched
upon. I wrote this book with the full understanding that information will change
and evolve, and gave you outside channels to get to that new information. Updates
and errata will be posted at my Web site as well. Just remember how to spell my
name with a "y", and you'll be able to email me or check in on my Web
site at any time. I can't promise to answer everyone, but I do whenever time permits.
lynda@lynda.com
Enjoy the book, and I hope to see you on the Web!
—Lynda