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By Lauren Harmon | Tuesday, July 23, 2013

Draw an orthogonal cube in Illustrator: Deke's Techniques

Learn how to draw a cube inspired by a New Yorker cover in this week’s episode of Deke’s Techniques. This technique uses orthogonal projection to give the illusion of a 3D object in 2D space. To create it, you need nothing more than the Line tool in Adobe Illustrator.

Isometric illustration techniques like this one are something every designer should know, but they come particularly in handy for technical drawings like product designs, assembly instructions, and more. Or in this case, just some fun pop art.

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By Kristin Ellison | Wednesday, July 17, 2013

Anyone Can Draw!

Drawing Vector Graphics

Many believe that drawing is a skill you’re born with: If you weren’t lucky enough to get that gene, you’re destined to draw stick figures. Not true! Drawing is a skill that anyone can learn. It’s like skiing or writing or cooking; the more you do it, the better you’ll become. Walt Stanchfield, an American animator, once said, “We all have 10,000 bad drawings in us. The sooner we get them out, the better.” The fastest way to do this is to embed drawing into your daily routine. In Drawing Vector Graphics, author and illustrative designer Von Glitschka shares his thoughts on how to make this happen.

By Lauren Harmon | Tuesday, July 16, 2013

Add a pointillist effect to your photos: Deke's Techniques

Pointillism was a late-19th century painting technique comprised of dot-like strokes of color. It got its name from critics who wanted to ridicule its style of brushwork—but the name stuck. If you think about it, pointillism—which tricks the eye to perceive a broader range of tone, without any blending—is a kind of precursor to pixilation. The digital world owes a lot to these enterprising artists.

You, too, can become a pointillist. Learn to mimic the style of Seurat and Signac with today’s Deke’s Techniques. Deke shows you how to shortcut this exacting process with Smart Filters in Adobe Photoshop.

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By Lauren Harmon | Tuesday, June 25, 2013

Deke's Techniques: Creating volumetric forms from vector-based shape layers

This week’s Deke’s Techniques is a very special episode, inspired by a drawing Deke completed with his son, Sam. Watch as Deke shows how he recreated the drawing in Adobe Photoshop as a series of vector-based shape layers (drawn with the Pen tool) and makes it even more ghoulish using layer effects. The end result? Some really cool volumetric artwork that pops off-screen.

lynda.com members have access to the exercise file, which includes a number of predrawn layer comps, or you can follow along and apply the lessons to your own artwork.

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By James Fritz | Friday, June 21, 2013

Pixel Playground: Using an alpha channel to create a 3D object

This week’s Pixel Playground technique combines a few different Adobe Photoshop features to create a subtle lighting effect.

Figure 1 - Candle

Creating effects in Photoshop can be a lot of fun, but sometimes you run into limitations with the built-in effects. In this week’s Pixel Playground, Bert begins with a simple Bevel and Emboss effect to add some dimensionality and a light source to a circle. Since we are limited to only one light source with that effect, Bert demonstrates how you can use multiple alpha channels and a little bit of painting to add another light source to your scene.

Interested in more?

• Start a 7-day free trial to lynda.com today • See more layers effects in Photoshop for Designers: Layer Effects • See the entire Pixel Playground with Bert Monroy Series

By Lauren Harmon | Tuesday, May 07, 2013

Deke's Techniques: Drawing a distinctive 2D video game character

Fans of Dan Paladin, the artist of popular video games such as Alien Hominid and Castle Crashers, are going to be really excited about this week’s installment of Deke’s Techniques. Deke McClelland uses a few predrawn elements and a template to create a Paladin-inspired 2D walrus warrior with Adobe Illustrator. By tracing Deke’s template, you’ll re-create his steps and learn vital drawing techniques to help you create your own characters. To get started on the helmet, watch the video and use the steps below to help you along.

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By Lauren Harmon | Tuesday, April 30, 2013

Deke's Techniques: Precisely aligning artwork to the bleed

A proper “bleed” ensures the ink extends to the very outside edges of a printed page, leaving no margin or whitespace around your artwork. And though there’s no way to set it up automatically, in this week’s Deke’s Techniques, Deke McClelland shows you how to precisely align your artwork to the bleed in Adobe Illustrator.

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By Lauren Harmon | Tuesday, March 05, 2013

Deke's Techniques: Optical art experiment 2a: Undulating pattern

This week’s installment of Deke’s Techniques returns to optical art territory. Deke McClelland starts off with some very basic path outlines in Adobe Illustrator, and then converts them into a seamlessly repeating tile pattern. Let’s see exactly how it works!

To get started, follow along with Deke in this week’s free video and use the companion text below to help with each step.

If you’re a lynda.com premium member, you can use the exercise files Deke provides with the course, or simply use the instructions he gives in the first part of the video to create your own version.

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