By George Maestri | Tuesday, July 07, 2015
A stalwart 3D package used in countless movies, games, and TV shows, Maya is an industry standard when it comes to 3D modeling, rendering, and animation. It’s a powerful bit of software, and as such, it can be intimidating to novices.
But with Maya 2016, Autodesk has completely revised and updated the interface of both Maya and its sibling, Maya LT. And the new interface should go a long way towards making the software easier to use and learn.
Let’s take a look at some of the more important changes and additions.
By Starshine Roshell | Tuesday, February 17, 2015
The author of our brand new course Getting Started in 3D and Animation, George Maestri has been using 3D and animation tools for more than 20 years—starting with pencil and paper and learning the software as it developed.
He rides bikes, plays music, and … um, takes welding classes in his free time, but his professional life has led him to writing, directing, and producing gigs on projects from Rocko’s Modern Life to South Park.
“Each job taught me more about the process, and I got to invent new ways of doing things,” he says. “Everything was evolving so quickly, you always had to invent and learn.”
Find out why 3D and animation are important skills for anyone working in creative fields today—and how a lynda.com course once saved his hide!
By George Maestri | Tuesday, March 04, 2014
Today is a sad day in the 3D community—Autodesk has stopped development on Softimage. They’ll continue to support the software for two years as the Softimage community transitions to Maya or 3ds Max.
The history of Softimage is interwoven with the history of 3D animation. The program goes back to the 1980s, when it became the first go-to software tool for character animation. The dinosaurs in Jurassic Park? Animated in Softimage 3D. In fact, many early CG milestones used Softimage. In the mid-1990s, Microsoft purchased Softimage Co. and ported Softimage 3D to Windows. The software was then purchased by Avid Technology a few years later, where it became Softimage XSI, then sold again to Autodesk. And with every one of those changes, the software lost momentum; it never fully recovered.
By George Maestri | Monday, September 16, 2013
Explore 3D printing at lynda.com.
We’re proud to announce our very first 3D printing course: Ryan Kittleson’s 3D Printing on Shapeways Using Maya. 3D printing allows you to take almost any 3D object file and print it out in materials such as plastic, ceramic, and metal for use as prototypes, products, jewelry, or works of art. This technology has really caught on in the past few years, thanks to inexpensive 3D printers and online printing services.
Author Ryan Kittleson is an expert in 3D printing and his work has been featured in publications such as Boing Boing, Time, and others. His course covers the basic workflow needed to print 3D objects using the Shapeways online printing service, which can print objects in a variety of materials and colors. Using a 3D printing service is a great way to get your feet wet by creating a few models without the cost of buying a 3D printer.
By George Maestri | Thursday, November 11, 2010
Last Thursday night, AIGA/LA hosted three lynda.com authors for an evening that focused on 3D design. The event was held at Continuum, which is one of the best-looking design studios in Venice. The evening started with pizza and beer, then the authors took the stage.
Author Dave Schultze showed how Rhino can be used in product and package design. He showed a very cool Philco PC he designed as well as some very realistic renderings. Author David Lee showed some of the finer aspects of Sketchbook Pro, which is used extensively in illustration and design. I showed tips and tricks for Google Sketchup. After the talks ended, free passes and other goodies were handed out to the audience.
The event was a success, and it introduced a lot of Los Angeles-based creative types to a whole new dimension in design.
By Crystal McCullough | Wednesday, May 19, 2010
In Maya 2011 New Features, lynda.com author and content manager for 3D, animation, and video George Maestri explores the significant and robust features in Maya 2011 that add functionality to its 3D workflows. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. George also covers enhancements to rendering and special effects, adjusting skin weights with color feedback with Paint Skin Weights, making object-level soft selections, using the camera sequencer, and much more.
By Megan O. Read | Friday, May 07, 2010
There have been a lot of new releases in the 3D category at lynda.com lately, with more to come.
First-time lynda.com author Rob Garrott was just in town recording a new project-based course using Cinema 4D training. Rob has worked in the industry for 17 years as an art director, animator, editor, and an instructor at Art Center College of Design teaching 3D motion graphics, compositing, and motion design.
Rob Garrett on the lynda.com live action set.
Veteran lynda.com author and channel manager for 3D and video, George Maestri, just wrapped up recording new Maya 2011 training. Maya 2011 is a really significant upgrade, and George’s new training will explore the numerous upgrades and functionality.
George Maestri in a lynda.com recording booth.
Jeff Bartels’ AutoCAD 2011 New Features course was released recently, and covers all of the new and cool features AutoCAD 2011 has to offer, from transparency, to the new 3D surfaces, to hatch creation. Look for more AutoCAD training from Jeff soon.
The highly anticipated Rhino 4 Essential Training by Dave Schultze was released this month, and is proving to be an exciting addition to the Library. In addition to building with the curve, surface, and the solid, members can learn how to create shoes for their robots and watch as their sketches come to life.
And in case you missed the New Deal Studios, Visual EffectsCreative Inspirations documentary that was published in February, you might want to check out how this visual effects house uses Rhino and other 3D applications to create models, miniatures, and other computer graphics you will probably recognize from major motion pictures like Shutter Island, and The Dark Knight.
By Megan O. Read | Monday, March 08, 2010
This past week at lynda.com we had an impressive showcase of talent.
Dave Schultze is a new author at lynda.com. He is recording Rhino training for those of you in the 3D field. He teaches Toy Design at Otis College of Art and Design, and his body of work is impressive to say the least. You may already be familiar with the toys and products he has deigned for his company SchultzeWORKS, such as the singing toothbrushes for Hasbro.
The Philco PC, designed by new lynda.com author, Dave Schultze.
The beautiful and sleek Philco PC was featured in any number of magazines, but most recently, it was entered in the International Design Excellence Awards (IDEA Awards).
Clockwise, from far left: author Chris Orwig, lynda.com co-owner and founder Bruce Heavin, supervising training producer Max Smith, content manager for 3D/Video George Maestri, author relations manager Megan O. Read, author Deke McClelland, content manager Cynthia Scott (standing), author Dave Schultze, training producer Kirk Werner, and author David Blatner.
Dave was in good company with Chris Orwig, David Blatner, and Deke McClelland all working away in the recording booths and live action stages to bring you some new training. We took all of the authors and a few local content managers out on the town for some creative brainstorming and pasta. We are looking forward to sharing their training with you soon.
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