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By Colleen Wheeler | Tuesday, July 12, 2011
If you tuned in to Deke’s Techniques last week, you probably still have your red/cyan cardboard sunglasses at hand. Good thing, because this week, Deke shows you how to take your stereoscopic image and move solid objects (in this case text) behind and in front of the perceived screen plane. Words and pictures coming at you courtesy of Deke and lynda.com! And despite its intricate effect, this technique primarily consists of systemtatically turning channels on and off and moving layers right and left. In fact, Deke gives you a cool, non-3D (take those silly glasses off for a second) graphic that shows you how to move your anaglyphic objects to and fro for the desired effect:
By the end of this free video, you’ll have your text dancing in and out of the screen. And in this week’s lynda.com member-exclusive video, Deke shows you how to apply a tilt effect to that text for an amazingly sophisticated effect that you’ll be hard pressed to find documented anywhere else. Put your silly glasses back on for this one, kids.
And we’ll see you back next week for another Deke’s Technique (Illustrator-style!)
Related links:Deke’s Techniques
courses on Photoshop in the Online Training Library®
courses by Deke McClelland in the Online Training Library®
By Colleen Wheeler | Tuesday, July 05, 2011
In this week’s free Deke’s Technique, you’ll see how to create a classic anaglyphic stereoscopic 3D image in Photoshop. Anaglyph images are created by superimposing two slightly different perspectives of the same scene, with each version seen by only one eye or the other, resulting in a sense of depth when your brain fuses the two images into one. In this case, Deke shows you how to create an image intended to be viewed through the old-school red (left) and cyan (right) glasses.
In order to achieve this classic effect, you have to first correctly shoot a pair of images with a slightly shifted perspective, like the ones shown below shot by lynda.com’s own Jacob Cunningham. You can see in the top two images (each with a simulated filter applied), slightly means slightly—as in the distance between your two eyes. Then the two images are placed on separate layers in the same file, and the color channels are turned off so that each of your eyes (with the requisite glasses on) sees a slightly different image. Then, your brain does the rest.
If that’s not enough depth for you, lynda.com members can see an exclusive video in the Online Training Library®, in which Deke (again with the help of Jacob) demonstrates how to create a stereoscopic image with an object projecting out beyond the screen plane.
So grab your cardboard glasses and come experience Deke in 3D! And come back again next week for another free (3D) technique from Deke.
By Crystal McCullough | Wednesday, May 19, 2010
In Maya 2011 New Features, lynda.com author and content manager for 3D, animation, and video George Maestri explores the significant and robust features in Maya 2011 that add functionality to its 3D workflows. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. George also covers enhancements to rendering and special effects, adjusting skin weights with color feedback with Paint Skin Weights, making object-level soft selections, using the camera sequencer, and much more.
By Megan O. Read | Friday, May 07, 2010
There have been a lot of new releases in the 3D category at lynda.com lately, with more to come.
First-time lynda.com author Rob Garrott was just in town recording a new project-based course using Cinema 4D training. Rob has worked in the industry for 17 years as an art director, animator, editor, and an instructor at Art Center College of Design teaching 3D motion graphics, compositing, and motion design.
Rob Garrett on the lynda.com live action set.
Veteran lynda.com author and channel manager for 3D and video, George Maestri, just wrapped up recording new Maya 2011 training. Maya 2011 is a really significant upgrade, and George’s new training will explore the numerous upgrades and functionality.
George Maestri in a lynda.com recording booth.
Jeff Bartels’ AutoCAD 2011 New Features course was released recently, and covers all of the new and cool features AutoCAD 2011 has to offer, from transparency, to the new 3D surfaces, to hatch creation. Look for more AutoCAD training from Jeff soon.
The highly anticipated Rhino 4 Essential Training by Dave Schultze was released this month, and is proving to be an exciting addition to the Library. In addition to building with the curve, surface, and the solid, members can learn how to create shoes for their robots and watch as their sketches come to life.
And in case you missed the New Deal Studios, Visual EffectsCreative Inspirations documentary that was published in February, you might want to check out how this visual effects house uses Rhino and other 3D applications to create models, miniatures, and other computer graphics you will probably recognize from major motion pictures like Shutter Island, and The Dark Knight.
By Megan O. Read | Monday, April 05, 2010
I recently interviewed the talented AutoCAD instructor Jeff Bartels and asked him how he got involved with AutoCAD, with lynda.com, and what his recording process is like.
How did you get started with AutoCAD? Walk us through the story.
By George Maestri | Friday, February 12, 2010
George Maestri, content manager for 3D, animation, and video for lynda.com.
Allow me to introduce myself: My name is George Maestri, and I’m the content manager for 3D, animation, and video for lynda.com. My job is to find great authors in these areas and have them produce and teach courses that our members need.
My background is in animation, and I started my animation career 20 years ago. Back then, learning animation was not an easy task. There were very few books, and only a handful of colleges in the country taught the subject. The technology was primitive, as well. Even the best computers struggled with something as simple as a pencil test, and computers that could do 3D animation cost as much as a house.
Back then, we resorted to pencil, paper, videotape, and film to learn how to animate. I was fortunate to live close to a college which had a good animation program and a giant Oxberry camera stand. While there, I made enough films to get my foot in the door and start my career. Others were not as fortunate, and many had to literally move across the country to learn the craft.
In the intervening years, a technology revolution has made animation much easier, not only in the way it is made, but also the way it is taught. Almost all animation today is created digitally, and just about any modern computer is powerful enough to create high quality animation. The only barrier these days is some talent and the willingness to learn.
This is where technology comes to the rescue again. Instead of having to move across the country to learn animation, the power of the internet allows lynda.com to bring some of the best teachers of animation to you. I’m a total animation geek, and I’m very happy to bring my laser geek focus to bear on creating great animation courses for both 3D and 2D character animation, as well as special effects, motion graphics, and anywhere else animation is used. Look forward to a lot of great new courses in the coming year, and let me know what kinds of courses you’d like to see.
By Crystal McCullough | Wednesday, January 13, 2010
In Google SketchUp 7 New Features, George Maestri reviews the major enhancements to Google’s free and user-friendly 3D modeling software. One of the most exciting changes is the addition of Dynamic Components, and George takes an in-depth tour of their features, including built-in animation and the ability to scale without distortion. He also reviews the new point-and-click Interact tool, which allows users to customize Dynamic Components without the use of a keyboard or menus, and the improved Line tool, which transforms intersecting lines into separate segments. Other improvements include updates to the 3D warehouse and the ability to download models directly from Google Earth.
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