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By Starshine Roshell | Tuesday, February 17, 2015

Author Spotlight: The Multi-Dimensional George Maestri

George Maestri

The author of our brand new course Getting Started in 3D and Animation, George Maestri has been using 3D and animation tools for more than 20 years—starting with pencil and paper and learning the software as it developed.

He rides bikes, plays music, and … um, takes welding classes in his free time, but his professional life has led him to writing, directing, and producing gigs on projects from Rocko’s Modern Life to South Park.

“Each job taught me more about the process, and I got to invent new ways of doing things,” he says. “Everything was evolving so quickly, you always had to invent and learn.”

Find out why 3D and animation are important skills for anyone working in creative fields today—and how a lynda.com course once saved his hide!

By Ryan Kittleson | Saturday, November 15, 2014

Make 3D Printed Gifts! It's Easier—and Cheaper—Than You Think

2014_11_14_3Dproject1

Every holiday season, we all hope to give our friends and family members a present that’s unique, personal—and yet affordable. And as you know, finding an item that hits that sweet spot is not so easy!

But thanks to simple software and 3D printing, you can actually make the impossible happen this year. All it takes is a free download, a few clicks, and as little as $10. Let me show you how to make beautiful 3D printed gifts.

By Scott Erickson | Thursday, October 23, 2014

Key to Success for 'Book of Life' Director? Ignore the Word No

Book of Life movie still

“No.”

It’s a word Jorge Gutierrez has heard many times in his career. But as we discovered in our documentary about him a few years back, he never let that stop him.

And today, after a 14 year struggle, his first feature-length animated film, “The Book of Life,” is in theaters everywhere.

By Rob Garrott | Friday, October 03, 2014

Up Close with 9 Top Digital Artists in Mograph, VFX, and More

Clear Menser Houdini Artist 03

Creating art is a journey. Sometimes you know where you’re headed, and other times you meander until you suddenly realize you’ve already arrived at your destination.

I began my career as an artist almost by accident. After graduating college with a degree in business administration, I was working at a local government job auditing capital assets when I discovered a massive desktop publishing system that was not where it was supposed to be. To make a long story short, I found that I had a talent for creating images on the computer.

Luckily for me that was a pretty new thing in 1991—and I never looked back.

On a recent trip to Vancouver to attend the SIGGRAPH conference, I had the opportunity to sit down and talk with nine incredibly talented artists from across the digital spectrum. Motion graphics, visual effects, concept illustration, and print design were all on the agenda.

Kris Pearn Storyboard Artist 02

Each of these artists has his own particular workflow and story—but there’s an important common thread: Almost none of them are doing what they started out to do.

By Nick Brazzi | Thursday, August 14, 2014

Notes from the SIGGRAPH Floor: 3D Printing & Motion Capture

2014_08_14_siggraphClock

Here at SIGGRAPH, the international conference for computer graphics, animation, and interactive design, it’s really fun to walk the show floor and experience the new technology on display—especially 3D printing and motion capture.

By Nick Brazzi | Wednesday, August 13, 2014

Notes from the SIGGRAPH Floor: Oculus Rift Virtual Reality

photo 4

I’m on the show floor this week at SIGGRAPH, and I’m seeing some really exciting technology.

SIGGRAPH is the annual computer graphics and animation conference, taking place this year in Vancouver, British Columbia. It’s really a playground for animators, digital artists, interactive experience designers, motion graphics designers, and video producers—and I want to share with you what I’m seeing here.

By Aaron F. Ross | Sunday, July 27, 2014

The Coolest New Features of Maya 2015

Maya 2015 Texture Deformer

Maya 2015 Texture Deformer

With the release of Maya 2015, Autodesk demonstrates a strong commitment to developing the gold standard in 3D animation and visual effects software. From polygon modeling to liquid simulations, Maya 2015 offers many exciting new features.

Here’s a rundown of the most significant improvements to this powerful software.

By Jeff Bartels | Monday, January 21, 2013

Share and Share Alike with AutoCAD WS

Historically, exchanging Autodesk AutoCAD drawings with non-CAD-using clients was a challenge. That’s because viewing DWG files outside of AutoCAD required downloading and installing special software. For this reason, many clients preferred using PDF files to review design changes.

Nowadays, AutoCAD WS makes it easier for all stakeholders to participate in project collaboration, whether they have CAD software or not. AutoCAD WS is a free application offering virtually unlimited online storage for your project drawings.

Select File in AutoCAD WS

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