By Ryan Kittleson | Saturday, November 15, 2014
Every holiday season, we all hope to give our friends and family members a present that’s unique, personal—and yet affordable. And as you know, finding an item that hits that sweet spot is not so easy!
But thanks to simple software and 3D printing, you can actually make the impossible happen this year. All it takes is a free download, a few clicks, and as little as $10. Let me show you how to make beautiful 3D printed gifts.
By Scott Erickson | Thursday, October 23, 2014
It’s a word Jorge Gutierrez has heard many times in his career. But as we discovered in our documentary about him a few years back, he never let that stop him.
And today, after a 14 year struggle, his first feature-length animated film, “The Book of Life,” is in theaters everywhere.
By Rob Garrott | Friday, October 03, 2014
Creating art is a journey. Sometimes you know where you’re headed, and other times you meander until you suddenly realize you’ve already arrived at your destination.
I began my career as an artist almost by accident. After graduating college with a degree in business administration, I was working at a local government job auditing capital assets when I discovered a massive desktop publishing system that was not where it was supposed to be. To make a long story short, I found that I had a talent for creating images on the computer.
Luckily for me that was a pretty new thing in 1991—and I never looked back.
On a recent trip to Vancouver to attend the SIGGRAPH conference, I had the opportunity to sit down and talk with nine incredibly talented artists from across the digital spectrum. Motion graphics, visual effects, concept illustration, and print design were all on the agenda.
Each of these artists has his own particular workflow and story—but there’s an important common thread: Almost none of them are doing what they started out to do.
By Nick Brazzi | Thursday, August 14, 2014
Here at SIGGRAPH, the international conference for computer graphics, animation, and interactive design, it’s really fun to walk the show floor and experience the new technology on display—especially 3D printing and motion capture.
By Nick Brazzi | Wednesday, August 13, 2014
I’m on the show floor this week at SIGGRAPH, and I’m seeing some really exciting technology.
SIGGRAPH is the annual computer graphics and animation conference, taking place this year in Vancouver, British Columbia. It’s really a playground for animators, digital artists, interactive experience designers, motion graphics designers, and video producers—and I want to share with you what I’m seeing here.
By Aaron F. Ross | Sunday, July 27, 2014
Maya 2015 Texture Deformer
With the release of Maya 2015, Autodesk demonstrates a strong commitment to developing the gold standard in 3D animation and visual effects software. From polygon modeling to liquid simulations, Maya 2015 offers many exciting new features.
Here’s a rundown of the most significant improvements to this powerful software.
By Jeff Bartels | Monday, January 21, 2013
Historically, exchanging Autodesk AutoCAD drawings with non-CAD-using clients was a challenge. That’s because viewing DWG files outside of AutoCAD required downloading and installing special software. For this reason, many clients preferred using PDF files to review design changes.
Nowadays, AutoCAD WS makes it easier for all stakeholders to participate in project collaboration, whether they have CAD software or not. AutoCAD WS is a free application offering virtually unlimited online storage for your project drawings.
By George Maestri | Friday, March 02, 2012
Animating characters in Maya can be a lot of fun. Fighting with a difficult character rig, however, can sap the joy out of animating. Character Rigging in Maya is a course designed to help you create character rigs that are both robust and easy to animate.
A deeper, more technical update to the Maya 8.5 Character Rigging course, Character Rigging in Maya covers the basics of Maya’s rigging tools, then goes deep into how these tools are used to create a complete character rig, including skeletons, forward and inverse kinematics switches, and the skinning of characters to skeletons.
Some of the more technical topics covered include expressions and scripts that help automate the rig and make it easier to animate, and the process of creating an advanced facial rig that shows a variety of ways to create sophisticated controls to manage complex facial expressions (which I find particularly useful.)
If you’ve seen the Character Animation Fundamentals with Maya course on lynda.com, you may notice Character Rigging in Maya creates its rig with the same character used in the animation course. It’s not the same old character, though—we’ve have thrown in a few updates to the rig to make the character rigging techniques even more interesting.
We’re very committed to character animation here at lynda.com, so if you’re into animation, stay tuned for more character courses in the coming months.
Interested in more?
• All Maya courses on lynda.com
• All 3D + animation courses on lynda.com
• All by George-Maestri on lynda.com
Suggested courses to watch next:
•Maya 2011 Essential Training•Maya 2011: Modeling a Character
• Character Animation Fundamentals with Maya
• Game Character Creation in Maya
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