By Simon Allardice | Friday, December 12, 2014
Apple recently released a beta version of Xcode 6.2 to developers worldwide. It includes the much-anticipated iOS 8.2 SDK featuring WatchKit, allowing us to develop for the much-anticipated Apple Watch.
Although the Apple Watch itself won’t be released until Spring 2015, with WatchKit now available we can start building apps for this exciting new wearable device right away.
By David Blatner | Thursday, December 11, 2014
Designers often need to convert InDesign files to another format for publication (such as PDF) or collaboration (IDML for CS4 to CS6 users).
The Export dialog box works fine when it’s a one-off. But when you have a whole folder’s worth of project files? Get ready for tedium.
By Ashley Kennedy | Thursday, December 11, 2014
Whether you’re speeding up or slowing down your video footage, changing shot timing is a common editing function in all sorts of video projects.
However, instead of altering speed from scratch (where you determine the rate conversion manually), it’s often useful to be tactile about this operation—that is, by simply grabbing onto your shots and stretching them out or shrinking them down to match a particular duration in the timeline (where the editing software determines the rate conversion automatically).
In addition to this technique—called speed trimming—there’s also the ability to “Fit to Fill,” which allows you to edit a shot into a marked duration in the Timeline and force a specific speed change.
In this week’s Video Post Tips Weekly, we’ll explore some speed trimming and Fit to Fill strategies in both Premiere Pro and Final Cut Pro X.
By David Gassner | Thursday, December 11, 2014
Android Studio has been in development for two years and has been available in the form of early access preview or beta editions for most of that time. Android developers have had plentiful opportunities to get to know the product as it has evolved—but since it’s been in constant flux, many developers have continued to use the venerable Eclipse bundle that includes the Android Developer Tools (ADT) plugin. But this week things got real–Android Studio 1.0 has finally been released.
That was expected. A series of Release Candidates had appeared over the past few weeks and it was clear that a final release was imminent. But something else also happened. At the same time as the Android Studio release, Google removed all download links for the Eclipse/ADT bundle from the Android developer website. If you already have the Eclipse/ADT bundle installed, you can keep it using for now, but Google has stated that it won’t be doing any further development on the product or fixing any outstanding bugs.
So that means that as of RIGHT NOW, Android Studio is the only Google-approved IDE for Android developers. (Sorry, I didn’t mean to yell, but this is really really important.) In this article, I’ll describe how to import Eclipse projects into Android Studio, and how to deal with some common issues you’ll encounter.
By Jeff Carlson | Wednesday, December 10, 2014
It’s hard to beat the convenience of having a good camera in your pocket, which is why so many people are now snapping most photos with their iPhones.
But what happens next with those images? Do they languish in the Camera Roll until it’s time to free up space?
One option is to turn those digital bits into physical products. If you’re still looking for holiday gift ideas, or want to assemble a visual remembrance of the year, everything you need may be right there on your phone.
You don’t even need a computer! Apps and services make it possible to order prints and create photo projects—even while you’re waiting in long lines or curled up by a fireplace.
By Todd Dewett | Wednesday, December 10, 2014
Sad but true: We all face ethical dilemmas at work, and have to make decisions that will test our values.
Lots of experts have devised ethical decision-making models to help us, but many are complex or too theoretical.
In this week’s Management Tips, I’ll offer you a simple and practical way to find productive answers the next time you face an ethical dilemma.
By Lauren Harmon | Tuesday, December 09, 2014
Welcome back to Deke’s Techniques. Viewers of last week’s technique learned how to create an original piece of Minecraft art: a double-bladed ax that never appears in the game, but looks like something that could have been crafted on the battlefield.
This week, Deke shows how to take that ax and extrude it into 3D space, using Photoshop’s 3D workspace.
By Jeff Carlson | Tuesday, December 09, 2014
If you manage photos on a Mac, you probably import the shots from a camera to an application such as iPhoto, Lightroom, Aperture, or Photoshop Elements.
But long before any of those came along, the way to add photos to your Mac was a little utility called Image Capture.
The Image Capture app is still there (you’ll find it in the Applications folder), and it does more than just copy photos to your hard disk. Some people prefer to save photos to their hard disk and manage them using the Finder, while others perform actions on the files before moving them into dedicated photo library software.
Here are some ways to take advantage of Image Capture’s features.
You can change your email preferences at any time. We will never sell your email. More info
Thanks for signing up.
We’ll send you a confirmation email shortly.
Sign up and receive emails about lynda.com and our online training library:
Keep up with news, tips, and latest courses with emails from lynda.com.
We've updated our terms and conditions (now called terms of service).Go Review and accept our updated terms of service.