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By Crystal McCullough | Wednesday, May 19, 2010
In Maya 2011 New Features, lynda.com author and content manager for 3D, animation, and video George Maestri explores the significant and robust features in Maya 2011 that add functionality to its 3D workflows. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. George also covers enhancements to rendering and special effects, adjusting skin weights with color feedback with Paint Skin Weights, making object-level soft selections, using the camera sequencer, and much more.
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Tags: George Maestri, 3D + Animation
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