By Chris Converse | Thursday, August 14, 2014
When considering user experience for mobile, speed of download is a huge factor. People are typically using a cellular data plan when browsing on phones, and website performance is rarely optimal under these circumstances.
Here are some techniques for reducing the number of times your web page needs to go back to the server to “ask for more” files.
By Scott Fegette | Tuesday, August 12, 2014
When Steve Krug’s first book Don’t Make Me Think hit the shelves, it took the UX world by storm and brought the discipline of usability and building strong user experiences to a much wider audience than ever before.
lynda.com author Jen Kramer recently sat down with Steve for a podcast around his upcoming keynote session at the Northeast PHP and UX conference.
By Joseph Lowery | Monday, August 11, 2014
Having reached the ripe age of 15, Adobe Dreamweaver CC 2014 is a precocious teenager.
This widely popular web design program is capable of simultaneously showing off big, wowza new features while casually accepting major productivity advancements with a no-big-deal attitude.
The latest version of Dreamweaver has ample new features from both the sonic barrier-shattering and the subtle-but-essential varieties.
Let’s take a tour of the new features in Dreamweaver.
By Chris Converse | Saturday, July 26, 2014
When creating graphics for the web, we walk a delicate line between file size and image quality. We want smaller files for faster performing sites, especially on mobile, but we also want beautiful imagery on today/s high-quality screens.
With nearly 20% of all web traffic coming from mobile devices, it’s important to consider the file size of your graphics. The irony of this trend is that mobile devices have higher quality displays and, typically, a slower internet connection. This challenges web designers to create high-quality graphics with smaller file sizes.
This is a pretty tough order, but I have some techniques that can help reduce sizes and optimize graphics for web delivery.
By Morten Rand-Hendriksen | Thursday, July 24, 2014
Responsive layouts have become commonplace in today’s web experiences, but the current HTML <img> element still has a fundamental flaw when used with responsive designs: It assumes uniformity in the screens it’s displayed upon, a uniformity that doesn’t exist in today’s mobile-saturated world.
Consider an image on a web page from the viewer’s perspective. Although it appears to be part of the page, it’s actually a replaced element: The code of the page cuts a hole in the page big enough to contain the image, and then retrieves it from its remote location to fill that hole. In some cases the hole has a specified width and height; in others the hole is built to be flexible and scale to a percentage, or proportion, of the screen size.
By Chris Converse | Wednesday, July 23, 2014
Your site’s performance can make as much of an impression as its content. When considering the many ways users will be accessing your site, it’s also important to consider what content you show, based on screen size. The two techniques discussed below will allow you to tailor content, animation, and overall user experience.
By David Powers | Saturday, July 19, 2014
Sending the contents of an online form to an email address is one of the most useful applications of PHP. It’s not difficult; but it’s easy to make a mistake. In this article, I’ll show you how to avoid common pitfalls that arise when sending the contents of a form with PHP.
By David Powers | Tuesday, July 15, 2014
One piece of advice sticks in my mind from the days when I started learning PHP: “Just read the PHP online documentation. You don’t need anything else.” PHP’s online manual is excellent, and contains lots of practical examples. But it was like throwing me a Chinese dictionary and telling me it contained all I needed to learn the language. I had no idea where to start.
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