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By Ashley Kennedy | Friday, August 22, 2014

Setting Up a Recording Booth for lynda.com Courses

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Have you ever shut yourself in an unventilated closet for hours at a time during the hottest, most humid months of the year?

It’s fun—let me tell you.

And if you’ve watched any of my courses on lynda.com, you’ve probably heard my voice speak through the sweaty resilience that resulted from such a setup. But no longer.

Life is looking up, and it’s thanks to the life-changing addition of a WhisperRoom recording booth to my professional setup.

By Nick Brazzi | Monday, August 18, 2014

Sneak Peek: SIGGRAPH Interview Series

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Last week I went to the SIGGRAPH conference in Vancouver with Rob Garrott, the Content Manager for all of the lynda.com training in Video Production and Visual Effects.

SIGGRAPH is one of the oldest running conferences in the computer graphics industry. Each year graphics pros from all over the world gather to exchange ideas and demonstrate new techniques and products. 

While I was exploring the SIGGRAPH show floor, Rob was busy interviewing some of the visual artists at the conference—folks who specialize in visual effects, motion graphics, storyboarding, and 3D print design.

By Robbie Carman | Saturday, August 16, 2014

Is the Panasonic GH4 Right for You?

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Panasonic embraced the DSLR video movement with the Panasonic GH3. Now, with the new Panasonic GH4, they’ve pushed the envelope by introducing Ultra-HD and 4K resolutions, while retaining the familiarity of the GH3.

By Nick Brazzi | Wednesday, August 13, 2014

Notes from the SIGGRAPH Floor: Oculus Rift Virtual Reality

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I’m on the show floor this week at SIGGRAPH, and I’m seeing some really exciting technology.

SIGGRAPH is the annual computer graphics and animation conference, taking place this year in Vancouver, British Columbia. It’s really a playground for animators, digital artists, interactive experience designers, motion graphics designers, and video producers—and I want to share with you what I’m seeing here.

By Richard Harrington | Saturday, August 09, 2014

Keep the Shine off Your Video Talent

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The camera sees a person differently than the human eye does.

Everyone’s skin has a natural glow, but in front of the camera, skin can look oily and shiny.

This week on Video Gear Weekly, professional makeup artist and television stylist Kim Foley joins me to explore different options and techniques to knock out shine, even things out, and make your stars look their best on camera.

By Craig Whitaker | Friday, August 08, 2014

5 Advantages to Using Nuke for Motion Graphics

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When I meet motion graphics artists, I’m surprised to find that many don’t realize how Nuke can improve their workflow.

As a big advocate of “the right tool for the job,” I’ll be the first to admit that every job doesn’t belong in Nuke. But there are many advantages to working in Nuke for motion graphics artists—including the very same tools and techniques previously reserved for feature-film work.

By Robbie Carman | Saturday, August 02, 2014

Modifying a GoPro Camera Case for Professional Shoots

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The GoPro began solely as an action camera. But now GoPros have mounts and cases that let you film in a multitude of scenarios—which makes them appealing for use on television and film sets.

This week on Video Gear Weekly, Rich and I explore different ways to adapt the GoPro camera case for professional shooting situations.

By Eduardo Angel | Saturday, August 02, 2014

Camera Movement: Tripod or Monopod?

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Unlike still photography, filmmaking is a medium defined by motion. Motion is the action within the frame—but it’s also the motion of the frame itself. Even a series of well-lit and well-composed shots can be perceived as a slideshow rather than a story in motion if the shots remain “stagnant.”

Nowadays we’re so used to seeing camera movement in Hollywood films that we expect to see movement in all the videos we watch—even if we don’t know much about filmmaking.

Here are the primary tools for accomplishing camera movement—and when to use which:

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