By James Fritz | Friday, January 31, 2014
Explore Pixel Playground at lynda.com.
This week Bert kicks off a short series of tutorials showing how he created an illustrated magazine cover. Today’s technique is all about how to create a two-point perspective system in Adobe Illustrator so you can draw your artwork.
By James Fritz | Friday, January 24, 2014
This week Bert finishes up his work on the red truck project by focusing on how to create a weathered look on its metal details. He begins with a simple shape but quickly adds some noise to give it texture. From there Bert runs a series of Adobe Photoshop filters to blur and distort the noise, and to give it a unique look. Finally he warps the texture around the shape of this piece and paints in new colors to give it that weathered look.
By James Fritz | Friday, January 17, 2014
Continuing with Bert’s red truck project, this week we learn how to create realistic metal perforations in Adobe Photoshop. This project is simple but effective since it’s created from just a few colors and layer effects. Bert starts out by creating a black oval on a red background. Next, he applies a series of layer effects to give it depth and a consistent light source. He completes the technique by offsetting the various effects and applying some texture via the add noise filter.
By James Fritz | Friday, January 10, 2014
Picking up where we left off, Bert shows us how to create realistic chrome reflections in the trim of a headlight. He begins by sharing a classic technique using the Adobe Photoshop Spherize filter that still works today. His is a more modern process involving the Warp tool to bend images into the reflections around the light. He finishes by adding a few additional layers with reflections from other areas of the scene.
By James Fritz | Friday, January 03, 2014
Over the next few weeks, Bert will be taking us through a series of tutorials showing how he created various details in his digital painting of a red truck. This week we’ll look at how to re-create one of the truck’s headlights.
By James Fritz | Friday, December 20, 2013
Explore the Pixel Playground at lynda.com.
This week Bert shows us how to create a metal grill from scratch. At first glance you may think he used Adobe Illustrator for this episode of Pixel Playground, but in reality this repeating effect is created completely within Photoshop. Bert starts out by creating some patterns for the repeating holes, plus a special pattern for adding some depth. Next, he creates a linear gradient that helps create the illusion of metal. Finally, he lines up all of the layers and patterns to complete this impressive illustration of a metal grill.
By James Fritz | Friday, December 06, 2013
This week Bert has the bright idea to demonstrate how to create a lightbulb. He begins by creating the vector paths for the base of the bulb and then paints in the various sides to create a sense of depth. After painting in the shadows, he draws the paths for the bulb itself including the filament. From there he creates a layer for the outside of the bulb and changes its properties to give it depth, but maintain its transparency. Finally he completes the design with a few outer glows to illuminate the bulb.
By James Fritz | Friday, November 22, 2013
In this week’s Pixel Playground technique, Bert Monroy shows us how to create a neon light tube. He begins by meticulously choosing the proper size of his brush, and then paints in a solid color for the base of the tube. Next, with the addition of a few layers effects, the tube gets some depth. From there he lowers the transparency and paints in a few areas to add realism. Finally, he brushes in some debris at the end of the tube to give a realistic neon-tube look, and complete the piece. Bert even throws in a bonus technique at the end to show us how to create the connector for the neon tube.
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