By Chris Meyer | Friday, April 05, 2013
Adobe has started to reveal some plans for its next generation of pro video tools. Using a prerelease version of After Effects, I’ve recorded two hours of videos for lynda.com to keep you ahead of the curve. Over the course of a few blogs, I’ll fill you in on some of the interesting features that are on tap. First up, the new integration between After Effects and CINEMA 4D.
A couple of weeks ago, Adobe and MAXON issued a press release announcing a “strategic alliance … to bring creative professionals new levels of digital media content creation.” Buried inside that release was the intriguing statement that “As part of the alliance, both companies are expected to collaborate and engineer a pipeline between Adobe After Effects software and CINEMA 4D to give users a seamless 2D/3D foundation.” Now we can finally see what they were hinting at.
By Dane Howard | Friday, February 01, 2013
PreVIZ is short for “previsualization.” It’s a technique that allows filmmakers to quickly visualize parts of a script to solve problems and inform planning and execution prior to a costly production phase. Oftentimes, this process creates momentum and excitement and helps you determine where to allocate your creative and financial efforts.
What if you had a looking glass into the future of your projects? What if you could help uncover what projects your firm would work on and what they’d look like? I discovered something amazing by watching several behind-the-scenes documentaries of my kids’ DVDs. This insight helped me identify an opportunity for a new type of design group at my company. I realized that filmmakers had developed a language and a methodology for creating their movies and telling their stories. I learned that the same process could be used to design anything from a website, product, service, or business strategy. Storytelling the future seemed like a very valuable proposition.
I was discovering the power of preVIZ.
By Jeff Bartels | Monday, January 21, 2013
Historically, exchanging Autodesk AutoCAD drawings with non-CAD-using clients was a challenge. That’s because viewing DWG files outside of AutoCAD required downloading and installing special software. For this reason, many clients preferred using PDF files to review design changes.
Nowadays, AutoCAD WS makes it easier for all stakeholders to participate in project collaboration, whether they have CAD software or not. AutoCAD WS is a free application offering virtually unlimited online storage for your project drawings.
By George Maestri | Wednesday, August 15, 2012
If you take a look at our list of Maya courses, you’ll see six new Maya Essentials titles designed to introduce the basics of Maya in simple installments. Together, these six courses provide a more flexible approach to learning Maya.
In the series, I cover the nuts and bolts of Maya, from the interface, modeling, and materials, to rendering and animation. This modular series is divided into six courses, each no more than an hour or two long. Start at the first course and work your way to the end, or watch one course that interests you. The Maya Essentials courses are available to watch in any order at any time, so it’s your choice.
We’re also exploring the Essentials format for other large software packages, so let us know what you think of this new format. Your feedback is always appreciated.
All six Maya Essentials courses:•Maya Essentials 1: Interface and Organization • Maya Essentials 2: Polygonal Modeling Techniques • Maya Essentials 3: NURBS Modeling Techniques • Maya Essentials 4: Creating Textures and Materials • Maya Essentials 5: Animation Tools • Maya Essentials 6: Lights and Rendering
By George Maestri | Friday, August 10, 2012
We just released Unity 3D 3.5 Essential Training, our first 3D game engine course. Unity 3D is one of the top 3D gaming engines on the market, and is used for desktop, online, and mobile games. It’s a strong authoring and development environment for new users interested in creating 3D games.
Author Sue Blackman details how to use the major features in Unity to create engaging 3D gaming content, such as adding lights, texture, multiple views, fire and smoke effects, and employing reusable assets. She also covers interactivity, controllers, the basics of scripting, and some game and level design theory. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
We’re very committed to games. Look for more gaming courses from us in the future.
Interested in more?• All Unity 3D courses on lynda.com
• All 3D + animation courses on lynda.com
• All courses by Sue Blackman on lynda.com
Suggested courses to watch next:
• Creating Urban Game Environments in 3ds Max• Flash Professional CS5: Creating a Simple Game for iOS Devices• Flash Professional CS5: Creating a Simple Game for Android Devices• Game Character Creation in Maya
By Colleen Wheeler | Tuesday, June 26, 2012
This week’s Deke’s Techniques uses Photoshop CS6 Extended to create an other-worldly structure from nothing but Photoshop pixels. In other words, Deke pays appropriate 3D homage to his alien overlords by building them a temple out of standard earthly linear gradients. The key to building this sci-fi inspired structure is to work in 16-bit/channel mode with a black-to-white basic gradient image. You’ll then use that gradient to create a depth map in Photoshop CS6 Extended 3D. Remember, the white areas will go ‘up’ and the black areas will go ‘down.’
During this free video, Deke explains how to set Photoshop CS6 Extended’s 3D tools to render, turn, repositioning, add a textured surface, and adjust the ground plane for the alien temple you see below. Deke will show you how to load his preset lighting and bring in his textured “alien-crafted brick” surface to use as your materials option. After a few fine-tuning operations (like incorporating the temple into the sandy environment and adding an appropriate acolyte), you’ll have turned this barren dessert landscape on the left, decorated with the basic gradient image in the middle, into the fully rendered alien-acceptable temple on the right:
If you’re a member of lynda.com, Deke also has a member-exclusive movie in the library this week called Drawing a 3D object with Curves in which he uses a Curves adjustment layer to define the contours of a 3D object. In other words, he uses Curves to draw in 3D space.
See you back here next week when Deke returns with a (suitably patriotic) new technique!
Interested in more?
• The entire Deke’s Techniques weekly series on lynda.com
• Courses by Deke McClelland on lynda.com
• All Photoshop courses on lynda.com
Suggested courses to watch next:• Photoshop CS6 One-on-One: Fundamentals• Photoshop CS6: New Features• Photoshop CS5 Extended One-on-One: 3D Fundamentals
By George Maestri | Sunday, June 17, 2012
If you haven’t noticed, we’ve been releasing a number of short AutoCAD courses lately. These AutoCAD series courses are part of a new series we’ve developed called AutoCAD Essentials, which is designed to break up a traditional Essential Training course into smaller, more modular chunks. Shorter, frequently posted courses allow us to be more flexible in how we present the essentials of a large software package like AutoCAD. It’s also a way for us to offer you a more flexible way of learning.
Throughout the AutoCAD Essentials series, Jeff Bartels walks you through a modular approach to the massive AutoCAD application, touching on everything from 2D and 3D CAD design, to architectural drawing and engineering projects. The learning path is broken up into six small courses, each with a duration lasting no longer than an hour or two. Those who want to learn everything can simply start at the first course and work their way through to the end. Those who are specifically interested in learning one small, or specific, part of AutoCAD, can choose to jump in at anytime and watch the course that matters to them the most.
Right now, we have three of the six AutoCAD Essentials courses in the library. The first course, AutoCAD Essentials 1: Interface and Drawing Management, begins with a tour of AutoCAD’s interface and the tools used to view drawings. After that, AutoCAD Essentials 2: Drawing Fundamentals goes through the basics of actually creating your own drawings from scratch. Our third installment in the series, AutoCAD Essentials 3: Editing and Organizing Drawings, concentrates on the Autodesk AutoCAD tools and features dedicated to organizing and editing geometry.
In this video titled Creating a rotational array from chapter three of AutoCAD Essentials 3: Editing and Organizing Drawings, Jeff shows you how to how to copy geometry in a rotational pattern using the Polar Array command.
We have three more AutoCAD Essentials courses on the way, and if the six course series is well received, we could easily add a few more modules and keep going. We hope you enjoy this new format and find it easy to use. We’re going to be exploring this format for other large software packages as well, so feedback is always appreciated. Let us know what you think in the comments section below, or by using the site feedback button at the bottom right of every single lynda.com page.
Interested in more?• All AutoCAD courses on lynda.com, including the AutoCAD Essentials series
• All 3D + animation courses on lynda.com
• All courses by Jeff Bartels on lynda.com
Suggested courses to watch next:
• AutoCAD Essentials 1: Interface and Drawing Management• AutoCAD Essentials 2: Drawing Fundamentals• AutoCAD Essentials 3: Editing and Organizing Drawings• AutoCAD 2011 Essential Training
By Rob Garrott | Wednesday, May 16, 2012
Efficiency and flexibility are not just marketing terms, they’re what make motion graphics achievable. Creating moving images is incredibly labor intensive, and once all that labor is done, you still have to hit the render button and wait to preview the result. Being efficient is crucial to meeting deadlines.
Creating a workflow that allows you to swap and modify key elements at any point in the production process is what XRefs are all about. An XRef is a special object that points to a scene file much in the same way a print program, like Illustrator, points back to a master image and uses the original file from the hard drive for printing. Visually, the XRef appears to you as a single object, but it actually represents all the objects in the scene that it’s pointing back to. This means that you can make changes to that scene file, and any XRef that points back to it will automatically update. This also means, since R13 XRef objects allow you to reference a CINEMA 4D file as a single object, that you can manipulate an XRef from an entirely different scene, thus allowing for distributed workflows where one person is modeling while another person animates. This makes for a very flexible way to work.
In this week’s Design in Motion video, I’ll show you how to add an XRef into your animation, and I’ll show you a real-life scenario where having XRefs set up allows me to easily swap two cars in a chase scene, with two completely different cars—all without having to update my animation. If you’re new to XRefs, this tutorial quickly breaks the process down to help you get started. XRefs have made last-minute director swaps quick and easy for me many times, and they can save you, too!
The overall XRef experience has been significantly improved in CINEMA 4D R13. To learn more about those improvements, check out my full CINEMA 4D R13 New Features course on lynda.com. If you are a lynda.com member, make sure to check out chapter five, where I discuss R13 workflow additions, including a specific video on the Xrefs format rewrite.
Interested in more?
• The full Design in Motion weekly series on lynda.com
• All CINEMA 4D courses on lynda.com
• Courses by Rob Garrott on lynda.com
Suggested courses to watch next:•CINEMA 4D R12 Essential Training•CINEMA 4D R13 New Features• After Effects CS5 Essential Training• CINEMA 4D: Rendering Motion Graphics for After Effects
You can change your email preferences at any time. We will never sell your email. More info
Thanks for signing up.
We’ll send you a confirmation email shortly.
Sign up and receive emails about lynda.com and our online training library:
Keep up with news, tips, and latest courses with emails from lynda.com.
We've updated our terms and conditions (now called terms of service).Go Review and accept our updated terms of service.