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Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Meet Toxik, a node-based compositor for Maya.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Get up and running quickly with AutoCAD for Mac. Learn how to create and modify 2D geometry, add annotations, and plot your drawings.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Design a floor plan with interior walls, doors, and windows in Revit.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Introduces the powerful compositing, editing, and animation package for the Mac from Autodesk: Smoke 2013.
Take a tour of AutoCAD for Mac 2014 and its most anticipated new features, including eTransmit and Retina display support.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Learn how to create mechanical, electrical, plumbing, and fire protection system documentation in Revit MEP 2014.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Learn how to build area plans and schedules, and create precise schematic designs that allow you to accurately present your ideas to your clients.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Transition your AutoCAD designs from concepts to workable construction documents.
Learn to work with AutoCAD blocks, link to other drawings, and insert images in this AutoCAD tutorial.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Create and edit annotations in your drawings, and control their appearance using styles.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to manage layers, selections, and geometry in your AutoCAD drawings.
Create basic geometry in AutoCAD 2014, and learn to draw and edit lines and shapes.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Teaches the core building information modeling (BIM) skills you need to complete solid architectural drawings in Revit 2014.
An introduction to Revit, the building information modeling software for architects and structural engineers.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Shows how to use phasing and design options to organize multipart, multifaceted projects in Revit.
Shows AutoCAD drafters and designers how to migrate their CAD workflow to Revit.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Covers the basics of AutoCAD WS, focusing on workflows and collaboration that will help you and your team work more efficiently with this cloud-based CAD application.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Discover how to create detailed architectural models and documentation in Revit Structure.