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59 courses · 2,083 video tutorials
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  • view course page for V-Ray 3.0 for 3ds Max Essential Training

    Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.

    5h 0m
    Intermediate
     
    Viewers:

  • view course page for Blender: Game Asset Sculpting

    Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

    1h 41m
    Appropriate for all
     
    Viewers:

  • view course page for Advanced Materials in Maya

    Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.

    2h 25m
    Advanced
     
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  • view course page for Substance Designer: Painted Metal

    A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for Getting Started with CINEMA 4D R17

    Get up and running with CINEMA 4D R17 in just one hour.

    29m 21s
    Beginner
     
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  • view course page for Up and Running with Plant Factory

    Learn how to model plants and trees with PlantFactory, the 3D plant modeling, animation, and rendering software.

    3h 32m
    Intermediate
     
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  • view course page for Logo Animation and Compositing with CINEMA 4D and After Effects

    Bring your logos to life with this quick start guide for animating and compositing a logo design in CINEMA 4D and After Effects.

    1h 10m
    Intermediate
     
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  • view course page for Up and Running with MARI for Texture Painting

    Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.

    4h 32m
    Appropriate for all
     
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  • view course page for Blender: Creating a Game Character

    Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

    4h 56m
    Beginner
     
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  • view course page for Mudbox 2016 Essential Training

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.

    4h 34m
    Beginner
     
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  • view course page for ZBrush 4 Essential Training

    ZBrush 4 Essential Training with Ryan Kittleson

    Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.

    2h 58m
    Beginner
     
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  • view course page for Up and Running with Bodypaint in CINEMA 4D

    Learn how to use BodyPaint, a subset of UV mapping and 3D painting tools in CINEMA 4D, to texture your 3D models.

    4h 43m
    Intermediate
     
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  • view course page for Getting Started in 3D and Animation

    Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.

    15m 8s
    Beginner
     
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  • view course page for Learn to Texture for 3D

    Learn to Texture for 3D with Adam Crespi

    These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.

    1h 3m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Formed Concrete

    Takes you through all the steps for creating concrete textures in Photoshop and Maya.

    1h 6m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Granite & Mosaics

    Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.

    1h 0m
     
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  • view course page for 3D Textures: Shingles & Siding

    Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.

    57m 50s
    Intermediate
     
    Viewers:

  • view course page for Vehicle Modeling in Blender

    Vehicle Modeling in Blender with George Maestri

    Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.

    4h 7m
    Intermediate
     
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  • view course page for 3D Textures: Brick

    3D Textures: Brick with Adam Crespi

    Discover how to create realistic brick textures from scratch in Photoshop.

    1h 29m
    Intermediate
     
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  • view course page for Mastering UVW Mapping in 3ds Max

    Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.

    2h 32m
    Intermediate
     
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  • view course page for 3D Textures: Slate

    3D Textures: Slate with Adam Crespi

    Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Wood

    3D Textures: Wood with Adam Crespi

    Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.

    1h 6m
    Intermediate
     
    Viewers:

  • view course page for Creating Cityscapes in Maya

    Learn to design, model, and render a detailed cityscape with Illustrator and Maya.

    3h 2m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Metals

    3D Textures: Metals with Adam Crespi

    Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.

    1h 13m
    Intermediate
     
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  • view course page for Creating Cityscapes in 3ds Max

    Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.

    3h 22m
    Intermediate
     
    Viewers:

  • view course page for Blender UV Mapping

    Blender UV Mapping with Darrin Lile

    Learn how to apply 2D images to your 3D models with these UV mapping techniques in Blender.

    1h 16m
    Intermediate
     
    Viewers:

  • view course page for Product Shots in Blender

    Product Shots in Blender with George Maestri

    Learn how to model basic objects in Blender and create professional-quality renders of product designs.

    2h 6m
    Intermediate
     
    Viewers:

  • view course page for Rendering Exteriors in 3ds Max

    Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.

    3h 43m
    Intermediate
     
    Viewers:

  • view course page for Rendering Exteriors in Maya

    Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.

    4h 5m
    Intermediate
     
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  • view course page for Rendering Interiors in 3ds Max

    Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.

    3h 21m
    Advanced
     
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  • view course page for Rendering Interiors in Maya

    Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.

    3h 21m
    Intermediate
     
    Viewers:

  • view course page for Dan Roarty's Realistic 3D Portraits: Start to Finish

    Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.

    35m 8s
    Appropriate for all
     
    Viewers:

  • view course page for Modeling a Female Android in ZBrush

    Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.

    4h 10m
    Intermediate
     
    Viewers:

  • view course page for Materials and Lighting in Unity

    Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.

    2h 21m
    Intermediate
     
    Viewers:

  • view course page for GMUNK's 3D-Rendered Geometric Art Series: Start to Finish

    Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.

    12m 58s
    Appropriate for all
     
    Viewers:

  • view course page for MODO 701 Essential Training

    MODO 701 Essential Training with Ellery Connell

    Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.

    5h 22m
    Beginner
     
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  • view course page for 3ds Max 2014 New Features

    Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.

    36m 1s
    Beginner
     
    Viewers:

  • view course page for Creating Materials in CINEMA 4D

    Add realism and character to your 3D models with materials in CINEMA 4D.

    2h 5m
    Intermediate
     
    Viewers:

  • view course page for Learning V-Ray for Maya: A Professional Reference Guide

    Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.

    4h 52m
    Beginner
     
    Viewers:

  • view course page for Light and Texture for Product Visualization in MODO

    Build the skills you need to create stunning product visualizations in MODO.

    4h 7m
    Intermediate
     
    Viewers:

  • view course page for Level Design Basics in Unity

    Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.

    3h 9m
    Intermediate
     
    Viewers:

  • view course page for Learn to Texture for Games

    Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.

    4h 22m
    Intermediate
     
    Viewers:

  • view course page for Creating Shader Networks in Maya and mental ray

    Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.

    5h 28m
    Intermediate
     
    Viewers:

  • view course page for Production Rendering Techniques in CINEMA 4D

    Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.

    2h 21m
    Intermediate
     
    Viewers:

  • view course page for Rendering Using Cycles in Blender

    Learn about shading and lighting realistic 3D renders with Cycles.

    1h 28m
    Intermediate
     
    Viewers:

  • view course page for Photorealistic Lighting with Maya and Nuke

    Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.

    2h 24m
    Intermediate
     
    Viewers:

  • view course page for CINEMA 4D Essentials 9: Particles and Dynamics

    Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).

    1h 27m
    Beginner
     
    Viewers:

  • view course page for CINEMA 4D Essentials 4: Materials, Texturing, and Lights

    Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.

    2h 24m
    Beginner
     
    Viewers:

  • view course page for CINEMA 4D Essentials 1: Interface, Objects, and Hierarchies

    Introduces the CINEMA environment and illustrates the importance of the object hierarchy.

    1h 22m
    Beginner
     
    Viewers:

  • view course page for Game Prop Creation in Maya

    Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.

    9h 33m
    Intermediate
     
    Viewers:

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