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Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.
Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Discover how to create realistic brick textures from scratch in Photoshop.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Learn to create stereoscopic 3D environments in Maya.
Learn how to rig a bird for animation in Maya.
Learn how to rig a four-legged creature (aka a quadruped) in Maya.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Render product shots in their best light with Maya and After Effects.
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.