Learn how to build a match 3 game like Candy Crush or Bejeweled in Unity.
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Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
Bob Nicoll, artist, professional educator, and leader of training programs at Electronic Arts and Blizzard, talks about talent, job seeking, and ongoing education in the film and gaming industries.
In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Learn the concepts, tools, and techniques you'll need to create your own animations, web experiences, and mobile applications with Flash CC.
Bring 3D game characters to life with the help of Mecanim, Unity's new character animation system.
Join Grant Skinner at work and at play, designing cutting-edge interactive experiences, games, applications, and frameworks with technologies like HTML5 and Flash.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Guides you through the fundamentals of Flash animation, beginning with a tour of the tools and interface.
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