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Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Take a reference photograph and create a model from its shapes and pieces with the primitive and spline modeling tools in CINEMA 4D and C4D Lite.
Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to Modo 701 and learn how to create 3D models, textures, lights, and renders.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to model a production-ready 3D character with topology that deforms properly when it's animated, using Blender.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to build, illuminate, and render realistic 3D scenes in Photoshop CS5 Extended.
Drawing six kinds of objects and manipulating them in 3D space.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Shows how the 3D NURBS-based modeling tools in Rhino are used to create 3D objects for industrial design and rapid prototyping.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.
Reviews the new 3D panel in Photoshop CS4, and demonstrates how to use 3D files in other applications.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
How to take advantage of Photoshop CS3 Extended's revolutionary 3D and video capabilities.