Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Shows how to use phasing and design options to organize multipart, multifaceted projects in Revit.
Shows AutoCAD drafters and designers how to migrate their CAD workflow to Revit.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Covers the basics of AutoCAD WS, focusing on workflows and collaboration that will help you and your team work more efficiently with this cloud-based CAD application.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Discover how to create detailed architectural models and documentation in Revit Structure.
Covers the process of creating a family and adding parameters, 3D elements, symbolic lines, and materials.
Practice designing stairs for commercial and residential buildings, as well as winding stairs, custom railings, and ramps.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Teaches you how to modify AutoCAD to better fit the way you work.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches you how to build intelligence into drawing objects so that the symbols used in your drawings carry meaning beyond simple geometric representations.
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Use AutoCAD 2013 to tackle a real-world project.
Practice efficient layout in AutoCAD 2103.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
The first installment in a multi-part series, which includes a tour of the AutoCAD interface and tips for managing your drawings from a project's outset.
Employs the basic principles of animation to bring to life simple 3D characters.
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Explore the rendering features of Revit, including photometric lighting, sun, and exposure, and its basic animation tools such as walk-throughs.