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Learn the concepts, tools, and techniques you'll need to create your own animations, web experiences, and mobile applications with Flash CC.
Bring 3D game characters to life with the help of Mecanim, Unity's new character animation system.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Discover how to use the complete Edge Animate toolset to lay out and animate motion graphics for your website, mobile devices, digital magazine, iBooks, and more
Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Tell a more compelling story in Edge Animate with an animated infographic.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Learn how to set up and master your Wacom tablet in ways that streamline your work, expand your creative options, and lighten the load on your wrists.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
The leaders of One & Co, an industrial design firm that creates products from touch phones to sporting goods and furniture, share their insights and expertise in previsualizing successful design concepts.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An introduction to creating and animating cutout characters in Toon Boom Animate.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Take a look at Xpresso, a scripting tool that allows you to speed up your animation workflow, and the basics of character rigging in CINEMA 4D.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
This course offers intermediate and advanced Flash designers a step-by-step guide for creating full-featured facial rigs in Flash Professional.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Covers the basics of rendering and lighting tools in Maya.
Shows how to turn a daytime summer scene into a nighttime winter scene using Photoshop and After Effects, with illustrator David Mattingly's production-proven matte painting techniques.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Author and designer Dane Howard asks DesignworksUSA, a global design firm that consults for the BMW Group, to share their insight and expertise in previsualizing successful design concepts.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.