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Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Make construction models that work for everyone on your team. Learn how to use Revit's parts, assemblies, and displacement views to break your model down and add detail and refinement.
Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
Take a reference photograph and create a model from its shapes and pieces with the primitive and spline modeling tools in CINEMA 4D and C4D Lite.
Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to model a production-ready 3D character with topology that deforms properly when it's animated, using Blender.
Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to build, illuminate, and render realistic 3D scenes in Photoshop CS5 Extended.
Drawing six kinds of objects and manipulating them in 3D space.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Reviews the new 3D panel in Photoshop CS4, and demonstrates how to use 3D files in other applications.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
How to take advantage of Photoshop CS3 Extended's revolutionary 3D and video capabilities.
Learn the steps needed to model a complete human character, as well as a realistic automobile.