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Bring a cast of characters to life. By following the basic principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn to rig and animate a 3D robotic arm in CINEMA 4D.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Learn to model a production-ready 3D character with topology that deforms properly when it's animated, using Blender.
Create, render, and customize fur and hair for your 3D models in Maya.
Bring 3D game characters to life with the help of Mecanim, Unity's new character animation system.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
An introduction to creating and animating cutout characters in Toon Boom Animate.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Take a look at Xpresso, a scripting tool that allows you to speed up your animation workflow, and the basics of character rigging in CINEMA 4D.
This course offers intermediate and advanced Flash designers a step-by-step guide for creating full-featured facial rigs in Flash Professional.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Employs the basic principles of animation to bring to life simple 3D characters.
Breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
Create and animate highly controllable characters using After Effects.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Discover how to import layered files and paths from Illustrator into After Effects, animate flat vector artwork in both 2D and 3D space, and output your animations.
Teaches you how to use Illustrator's tools and features to prepare 2D files for animation in Adobe After Effects.
Use nested symbols and motion and shape tweening to create believable characters in Flash.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.