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Discover how to use the complete Edge Animate toolset to lay out and animate motion graphics for your website, mobile devices, digital magazine, iBooks, and more
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to Modo 701 and learn how to create 3D models, textures, lights, and renders.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Build a complete 3D motion graphics sequence in CINEMA 4D Lite, the introductory version of CINEMA 4D included with After Effects CC.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Create custom animated GIFs for your websites, mobile applications, and other interactive projects in Photoshop.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Learn the concepts, tools, and techniques you'll need to create your own animations, web experiences, and mobile applications with Flash CC.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Tell a more compelling story in Edge Animate with an animated infographic.
Learn how to set up and master your Wacom tablet in ways that streamline your work, expand your creative options, and lighten the load on your wrists.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
The leaders of One & Co, an industrial design firm that creates products from touch phones to sporting goods and furniture, share their insights and expertise in previsualizing successful design concepts.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An introduction to creating and animating cutout characters in Toon Boom Animate.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Take a look at Xpresso, a scripting tool that allows you to speed up your animation workflow, and the basics of character rigging in CINEMA 4D.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Author and designer Dane Howard asks DesignworksUSA, a global design firm that consults for the BMW Group, to share their insight and expertise in previsualizing successful design concepts.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Use some source images, a downloaded 3D object, and Photoshop's tools to create a striking composition.