Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.
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Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.
Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.
Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
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