Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Shows how to use phasing and design options to organize multipart, multifaceted projects in Revit.
Shows AutoCAD drafters and designers how to migrate their CAD workflow to Revit.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Create highly realistic 3D architectural drawings (including interior/exterior elements) with the lights, materials, camera, and render options in Twilight.
Covers the process of creating a family and adding parameters, 3D elements, symbolic lines, and materials.
Create highly realistic 3D architectural drawings with V-Ray, a popular third-party renderer for SketchUp.
This course offers intermediate and advanced Flash designers a step-by-step guide for creating full-featured facial rigs in Flash Professional.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches you how to build intelligence into drawing objects so that the symbols used in your drawings carry meaning beyond simple geometric representations.
Use AutoCAD 2013 to tackle a real-world project.
Practice efficient layout in AutoCAD 2103.
Shows how to turn a daytime summer scene into a nighttime winter scene using Photoshop and After Effects, with illustrator David Mattingly's production-proven matte painting techniques.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Employs the basic principles of animation to bring to life simple 3D characters.
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
Breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Explores the new features found in the 3D digital compositor Nuke 6.
Spotlights the R13 update for CINEMA 4D, which includes some key improvements in the rendering, shader, and character tools.
Shows how to create a custom interactive bar chart or other visual graphic with jQuery and Dreamweaver.
Shows how to create a custom interactive bar chart or other visual graphic with jQuery.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Explore the rendering features of Revit, including photometric lighting, sun, and exposure, and its basic animation tools such as walk-throughs.
Shows how to design a variety of vibrant 3D type effects in Photoshop Extended.
Create standardized content such as furniture, doors, and many other architectural components using the Family Editor in Revit.
Create characters for video games or real-time rendered applications with Maya.
Create and animate highly controllable characters using After Effects.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Introduces a variety of real-world issues animators commonly encounter and practical solutions to them in Flash.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.