Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Introduces the new features and productivity enhancements in 3ds Max 2011.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
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