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Learn to create Harry Potter–style smoke, fire, and explosions with particle systems in After Effects.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Remove an unwanted building from a live-action plate and replace it with a new matte painting that is motion-tracked.
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
Simulate a large crowd using live-action footage of a small group of people, 3D renders, and Photoshop artwork.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.