Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Create datacentric apps for Android devices, using SQLite, Java, and the built-in android.database packages from the Android SDK.
Introduces the new features offered to developers and consumers in Android 4.1 Jelly Bean, including a smoother UI, notifications, and security improvements.
Create an app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display.
Shows developers how to design and deploy mobile applications for the Android and iOS smartphone platforms.
Shows professional users of Google's popular 3D modeling software how to create compelling 3D graphics.
Reviews the major enhancements to Google's free, user-friendly 3D modeling software.
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