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Meet Toxik, a node-based compositor for Maya.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Get up and running quickly with AutoCAD for Mac. Learn how to create and modify 2D geometry, add annotations, and plot your drawings.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Introduces the powerful compositing, editing, and animation package for the Mac from Autodesk: Smoke 2013.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Learn how to create mechanical, electrical, plumbing, and fire protection system documentation in Revit MEP 2014.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Transition your AutoCAD designs from concepts to workable construction documents.
Learn to work with AutoCAD blocks, link to other drawings, and insert images in this AutoCAD tutorial.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Create and edit annotations in your drawings, and control their appearance using styles.
Learn to manage layers, selections, and geometry in your AutoCAD drawings.
Create basic geometry in AutoCAD 2014, and learn to draw and edit lines and shapes.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Teaches the core building information modeling (BIM) skills you need to complete solid architectural drawings in Revit 2014.
An introduction to Revit, the building information modeling software for architects and structural engineers.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Covers the basics of AutoCAD WS, focusing on workflows and collaboration that will help you and your team work more efficiently with this cloud-based CAD application.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover how to create detailed architectural models and documentation in Revit Structure.
Practice designing stairs for commercial and residential buildings, as well as winding stairs, custom railings, and ramps.
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
The first installment in a multi-part series, which includes a tour of the AutoCAD interface and tips for managing your drawings from a project's outset.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Covers the fundamental differences between the 2011 Mac OS X and PC versions of AutoCAD.
Covers the most important features of this industry-standard 2D drafting and design application.
Shows how to create compelling architectural designs using the building information modeling tools in Revit.
Shows how to use Sketchbook Pro's powerful tools and unique marking menu interface to make digital drawing and painting a natural experience.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.