Tell a more compelling story in Edge Animate with an animated infographic.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An introduction to creating and animating cutout characters in Toon Boom Animate.
Discover how to use the complete Edge Animate toolset to lay out and animate motion graphics for your website, mobile devices, digital magazine, iBooks, and more
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Covers the basics of AutoCAD WS, focusing on workflows and collaboration that will help you and your team work more efficiently with this cloud-based CAD application.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover how to create detailed architectural models and documentation in Revit Structure.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Take a look at Xpresso, a scripting tool that allows you to speed up your animation workflow, and the basics of character rigging in CINEMA 4D.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Practice designing stairs for commercial and residential buildings, as well as winding stairs, custom railings, and ramps.
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
The first installment in a multi-part series, which includes a tour of the AutoCAD interface and tips for managing your drawings from a project's outset.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Shows how to create manufacturing-ready parts and assemblies in SolidWorks 2012.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Use some source images, a downloaded 3D object, and Photoshop's tools to create a striking composition.
Covers the basics of operating the mocha software, as well as advanced tracking and rotoscoping techniques.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
Explains how to model and render 3D objects and scenes using Google SketchUp 8.
Guides you through the fundamentals of Flash animation, beginning with a tour of the tools and interface.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Introduces the CINEMA 4D workflow, explaining the key foundational concepts as well as practical modeling and animation techniques.
Covers the fundamental differences between the 2011 Mac OS X and PC versions of AutoCAD.
“I don’t know how many times I’ve come back to review a topic or to watch a video as supplementary training to a class I’m taking, but you guys have helped me stay ahead of the curve.” —Derek M.
more from our members »