Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.
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