Learn about all the exciting motion graphics and visual effects features coming up in Adobe After Effects CC.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Explore the new 2D and 3D features and improved performance in Nuke 7, the premiere compositing package for visual effects in film and television.
Remove an unwanted building from a live-action plate and replace it with a new matte painting that is motion-tracked.
Motion graphics artist Eran Stern shares techniques for using After Effects to create an eye-grabbing sci-fi visual effect.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
Learn about shading and lighting realistic 3D renders with Cycles.
Leads you through the creative and technical process of building an opening title sequence from scratch in After Effects, from working in 3D space to creating type and shape layers to writing expressions.
Simulate a large crowd using live-action footage of a small group of people, 3D renders, and Photoshop artwork.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Pulls together skills taught in the previous After Effects Apprentice installments to create a real-world video promo, from building artwork to assembling 3D precomps and setting the project to music.
Shows how to create and animate vector-based artwork directly inside After Effects.
Takes a creative tour of the Paint, Puppet, and Roto Brush tools in After Effects.
Learn two key visual effects skills: motion tracking and keying.
Addresses the newest version of Photoshop from a photographer's perspective—helping users of previous versions of Photoshop make upgrade decisions and get up to speed with CS6.
An introduction to 3D space in After Effects, plus advanced 3D workflows involving Photoshop.
Demonstrates several ways to manipulate time in After Effects.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Learn how to use multiple compositions to group layers, accommodate client changes, and rewire the internal render order in After Effects.
Shows how to create simple but very useful expressions in After Effects that can be put to work on a wide variety of jobs.
Shows how to set up a parenting chain, discusses what makes a good parent, and demonstrates several techniques using parenting.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Shows how to turn a daytime summer scene into a nighttime winter scene using Photoshop and After Effects, with illustrator David Mattingly's production-proven matte painting techniques.
Explores the new features found in the 3D digital compositor Nuke 6.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.
Optimize Premiere Pro, After Effects, your operating system, your computer, and your workflow for maximum speed and performance.
Covers all the tools and techniques used for motion tracking and image stabilization in After Effects, including the point tracker, the Warp Stabilizer effects, and mocha-AE.
Shows how to build, illuminate, and render realistic 3D scenes in Photoshop CS5 Extended.
Drawing six kinds of objects and manipulating them in 3D space.
Create textured type and drawing objects that can be manipulated in 3D space in Photoshop.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Shows how to create a 15-second promotional video that looks and feels like a professional advertisement.
Paced comfortably for beginners, this course also reveals numerous advanced tricks and techniques.
Highlights some Maya features including how to reuse MEL expressions as well as how to manipulate paint effects to give particles a final look and feel.
Reviews the new 3D panel in Photoshop CS4, and demonstrates how to use 3D files in other applications.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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