Master the art of rotoscoping—creating an animated selection with masking and paint tools—using After Effects.
Learn how to create awesome 3D explosions and composite them with live-action footage using the free compositing software Fusion 7.
Learn about the significant new motion graphics and visual effects features introduced in Adobe After Effects CC 2015—as soon as they are released.
Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
Learn to use HitFilm 3 Pro in three powerful ways: as a video editor, as a tool for adding 2D video effects to your movies, and as a compositing tool for creating amazing 3D and planar-tracking effects.
Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
See how to produce high-quality keys that fit well within their new scenes, while retaining the subtle details that make the results believable, in After Effects.
Get real-world production and workflow advice as you learn about the newest features in Adobe After Effects CC.
Create awesome sci-fi laser gunfire and realistic set damage inside After Effects.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Delve into the world of motion graphics, keying, and compositing in After Effects CC.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Learn how to composite a 3D animated flag into a live-action shot using After Effects and CINEMA 4D.
Learn how to composite a 3D-animated flag into a live-action shot using Nuke and CINEMA 4D.
Join digital compositing pioneer Steve Wright for a tour of the new features in Nuke 8.
Learn how to composite 3D and 2D elements and color correct footage, match the original shot's light and motion, and use HDR and filmic looks to create realistic, cinematic sequences with After Effects.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Learn how to composite 2D or 3D foreground objects to a background scene with After Effects and seamlessly match light, color, depth of field, and noise, so that every element looks natural.
Pull 3D motion tracks and match camera moves without leaving After Effects, using CameraTracker. Learn how to track and solve shots, refine solves, and use the data in compelling 3D composites.
Learn how to digitally extend a set with After Effects. Create a missing wall in the composite and add a moving scene outside windows.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to replace what's shown onscreen by inserting different images or video, using the tools in After Effects and mocha AE.
Learn how to create lens flare—the popular visual effect seen in commercials, TV shows, and feature films alike—with the After Effects plugin Optical Flares.
Learn to create Harry Potter–style smoke, fire, and explosions with particle systems in After Effects.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to master Trapcode Form and create stunning visual effects and motion graphics.
Create significantly more professional footage with tools that do everything from removing noise to performing high-end color grading.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Explore the new 2D and 3D features and improved performance in Nuke 7, the premiere compositing package for visual effects in film and television.
Remove an unwanted building from a live-action plate and replace it with a new matte painting that is motion-tracked.
Motion graphics artist Eran Stern shares techniques for using After Effects to create an eye-grabbing sci-fi visual effect.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
Learn about shading and lighting realistic 3D renders with Cycles.
Leads you through the creative and technical process of building an opening title sequence from scratch in After Effects, from working in 3D space to creating type and shape layers to writing expressions.