Breaks down the six foundations of After Effects mastery—compositions, layers, animation, effects, 3D, and rendering—and provides real-world projects designed to reinforce your skills.
Learn about the significant new motion graphics and visual effects features introduced in Adobe After Effects CC 2015—as soon as they are released.
Learn about keying, compositing, rotoscoping, tracking, color correcting, and many other vital techniques in the high-end VFX compositing package, Nuke.
Pro tracking specialist Brian Morse shows members how to create solid 3D tracks using SynthEyes.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Learn to use HitFilm 3 Pro in three powerful ways: as a video editor, as a tool for adding 2D video effects to your movies, and as a compositing tool for creating amazing 3D and planar-tracking effects.
Get real-world production and workflow advice as you learn about the newest features in Adobe After Effects CC.
Delve into the world of motion graphics, keying, and compositing in After Effects CC.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn to motion track your own footage with mocha, and use its rotoscoping tools to create complex masks and roto splines.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to create lens flare—the popular visual effect seen in commercials, TV shows, and feature films alike—with the After Effects plugin Optical Flares.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Learn to master Trapcode Form and create stunning visual effects and motion graphics.
Create significantly more professional footage with tools that do everything from removing noise to performing high-end color grading.
Capture footage of everyday objects and combine it with effects in popular postproduction tools like After Effects and Premiere Pro, resulting in rich, abstract backdrops for your project.
Learn how to create professional-looking type plus sophisticated type animations, including timing to music.
Demonstrates the most common techniques for adding selective transparency to layers in After Effects.
A tour of editing and enhancement techniques for After Effects layers.
Learn how to create sophisticated animations in After Effects with the minimum amount of effort.
An introduction to creating a first animation in Adobe After Effects.
A whirlwind tour of Adobe After Effects for new users and those who may need a refresher.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Explores Trapcode Particular, an industry standard third-party After Effects plugin for generating particle effects.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Takes an in-depth look at the new and enhanced features in After Effects CS6.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Use some source images, a downloaded 3D object, and Photoshop's tools to create a striking composition.
Covers the basics of operating the mocha software, as well as advanced tracking and rotoscoping techniques.
Addresses eight of the most common questions users have about Premiere Pro.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Addresses 11 of the most common questions users have about After Effects.
Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.