Start learning with our library of video tutorials taught by experts. Get started
Join digital compositing pioneer Steve Wright for a tour of the new features in Nuke 8.
Delve into the world of motion graphics, keying, and compositing in After Effects CC.
Learn how to composite 3D and 2D elements and color correct footage, match the original shot's light and motion, and use HDR and filmic looks to create realistic, cinematic sequences with After Effects.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Learn how to composite 2D or 3D foreground objects to a background scene with After Effects and seamlessly match light, color, depth of field, and noise, so that every element looks natural.
Learn about keying, compositing, rotoscoping, tracking, color correcting, and many other vital techniques in the high-end VFX compositing package, Nuke.
Pull 3D motion tracks and match camera moves without leaving After Effects, using CameraTracker. Learn how to track and solve shots, refine solves, and use the data in compelling 3D composites.
Get real-world production and workflow advice as you learn about the newest features in Adobe After Effects CC.
Learn how to digitally extend a set with After Effects. Create a missing wall in the composite and add a moving scene outside windows.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to replace what's shown onscreen by inserting different images or video, using the tools in After Effects and mocha AE.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn to motion track your own footage with mocha, and use its rotoscoping tools to create complex masks and roto splines.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to create lens flare—the popular visual effect seen in commercials, TV shows, and feature films alike—with the After Effects plugin Optical Flares.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Learn to create Harry Potter–style smoke, fire, and explosions with particle systems in After Effects.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to master Trapcode Form and create stunning visual effects and motion graphics.
Create significantly more professional footage with tools that do everything from removing noise to performing high-end color grading.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Explore the new 2D and 3D features and improved performance in Nuke 7, the premiere compositing package for visual effects in film and television.
Remove an unwanted building from a live-action plate and replace it with a new matte painting that is motion-tracked.
Motion graphics artist Eran Stern shares techniques for using After Effects to create an eye-grabbing sci-fi visual effect.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
Learn about shading and lighting realistic 3D renders with Cycles.
Leads you through the creative and technical process of building an opening title sequence from scratch in After Effects, from working in 3D space to creating type and shape layers to writing expressions.
Simulate a large crowd using live-action footage of a small group of people, 3D renders, and Photoshop artwork.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.