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Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
See how to produce high-quality keys that fit well within their new scenes, while retaining the subtle details that make the results believable, in After Effects.
Get real-world production and workflow advice as you learn about the newest features in Adobe After Effects CC.
Create awesome sci-fi laser gunfire and realistic set damage inside After Effects.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Delve into the world of motion graphics, keying, and compositing in After Effects CC.
VFX artist Ben Watts show how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosion effects.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Learn how to composite a 3D animated flag into a live-action shot using After Effects and CINEMA 4D.
Learn how to composite a 3D-animated flag into a live-action shot using Nuke and CINEMA 4D.
Join digital compositing pioneer Steve Wright for a tour of the new features in Nuke 8.
Learn how to composite 3D and 2D elements and color correct footage, match the original shot's light and motion, and use HDR and filmic looks to create realistic, cinematic sequences with After Effects.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Learn how to composite 2D or 3D foreground objects to a background scene with After Effects and seamlessly match light, color, depth of field, and noise, so that every element looks natural.
Learn about keying, compositing, rotoscoping, tracking, color correcting, and many other vital techniques in the high-end VFX compositing package, Nuke.
Pull 3D motion tracks and match camera moves without leaving After Effects, using CameraTracker. Learn how to track and solve shots, refine solves, and use the data in compelling 3D composites.
Learn how to digitally extend a set with After Effects. Create a missing wall in the composite and add a moving scene outside windows.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to replace what's shown onscreen by inserting different images or video, using the tools in After Effects and mocha AE.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn to motion track your own footage with mocha, and use its rotoscoping tools to create complex masks and roto splines.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to create lens flare—the popular visual effect seen in commercials, TV shows, and feature films alike—with the After Effects plugin Optical Flares.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Learn to create Harry Potter–style smoke, fire, and explosions with particle systems in After Effects.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to master Trapcode Form and create stunning visual effects and motion graphics.
Create significantly more professional footage with tools that do everything from removing noise to performing high-end color grading.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.