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Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn to model a production-ready 3D character with topology that deforms properly when it's animated, using Blender.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create textures that create visual interest, heighten realism, and add dimension to Photoshop artwork.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.