Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
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Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.
Integrate Autodesk 3ds Max and Maya to leverage their powers and make seamless transitions between the applications.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
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