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Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.
Add realism and character to your 3D models with materials in CINEMA 4D.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.
Create textures that create visual interest, heighten realism, and add dimension to Photoshop artwork.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.