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Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to use Modo's dynamics and particle systems to create physics-based animations that impress.
Create a photorealistic image or video of your product with PhotoView 360, a rendering and animation plugin for SolidWorks.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to Modo 701 and learn how to create 3D models, textures, lights, and renders.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Add realism and character to your 3D models with materials in CINEMA 4D.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Build the skills you need to create stunning product visualizations in modo.
Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Create highly realistic 3D architectural drawings (including interior/exterior elements) with the lights, materials, camera, and render options in Twilight.
Create highly realistic 3D architectural drawings with V-Ray, a popular third-party renderer for SketchUp.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Explore the rendering features of Revit, including photometric lighting, sun, and exposure, and its basic animation tools such as walk-throughs.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Demonstrates how to render an animation in CINEMA 4D and apply two different visual styles in After Effects.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Shows how to master practical mental ray techniques for rendering models created in Maya.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya's existing powerful feature set to create engaging 3D animations.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.