Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
- 3D + Animation (9)
- Rendering (5)
- Textures (3)
- Game Design (2)
- Lighting (2)
- Animation (1)
- Architecture (1)
- CAD (1)
- Character Animation (1)
- Documentaries (1)
- Game Development (1)
- Materials (1)
- Product Design (1)
- video2brain (1)
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Present product renderings in their best light with 3ds Max and After Effects.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
“I'm a new subscriber. I'm 10 minutes in and I can't thank you enough. I'm learning what would normally cost me nearly $1,000!” —Melissa K.
more from our members »