Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
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Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
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