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Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.