A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.