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Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to Modo 701 and learn how to create 3D models, textures, lights, and renders.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
Shows how the 3D NURBS-based modeling tools in Rhino are used to create 3D objects for industrial design and rapid prototyping.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.