CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Present product renderings in their best light with 3ds Max and After Effects.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.