Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya’s existing powerful feature set to create engaging 3D animations.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
Explores Maya 8, including the improved interface, creating surfaces, texturing, adding light, and making motion trails.
Guides new users through the features of this robust 3D modeling and animation application.