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Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
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